安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








yes, I have noticed during observering old save files, that duering large wars, FPS drops. It may be sometimes better to just lower the speed of the game to 4 for example, so the game could have more time for calculations.
Well, we know about the issue with Skyrim... we need to create a bunch of new states to avoid it from spawning. But I have so much other work to do, so idk when will work with it.
every_country = {
limit = {
NOT = { has_country_flag = supports_olaf_flag }
NOT = { has_country_flag = supports_hense_flag }
NOT = { has_country_flag = windhelm_owns_cities_flag }
NOT = { owns = 1275 }
NOT = { owns = 1299 }
NOT = { owns = 1319 }
}
country_event = { id = es_11_scenario.16 days = 3750 }
}
as you see, it just checks, that you do not own Whiterun for example and do not participate in the Succession war... guess what countries can be conscripted by this event.
So I added this:
every_country = {
limit = {
NOT = { has_country_flag = supports_olaf_flag }
NOT = { has_country_flag = supports_hense_flag }
NOT = { has_country_flag = windhelm_owns_cities_flag }
NOT = { owns = 1275 }
NOT = { owns = 1299 }
NOT = { owns = 1319 }
NOT = { is_free_or_tributary_trigger = yes }
overlord = {
OR = {
has_country_flag = supports_hense_flag
has_country_flag = supports_olaf_flag
has_country_flag = windhelm_owns_cities_flag
}
}
}
country_event = { id = es_11_scenario.16 days = 3750 }
}