Construction-Simulator 2015

Construction-Simulator 2015

CAT 390D LME Excavator
operator  [开发者] 2018 年 7 月 21 日 下午 1:42
Current bugs & planned updates
CURRENT BUGS:

1. An owned CAT 390D in single player mode disappears when hosting multi-player.

*WB has been contacted and we are awaiting their response.

PLANNED UPDATES:
1. Change "earth unload" graphical textures
2. Tweak component movement speeds (house, boom, stick, bucket)
3. Tweak track movement behavior
最后由 operator 编辑于; 2018 年 7 月 26 日 上午 5:22
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Hatschupp  [开发者] 2018 年 7 月 30 日 上午 4:57 
Hey, I just had a look at your mod regarding the MP issue. You have a node named "SYNC" parented under the vehicle's root node. I think you need to delete this node since the scripts on it should be (and already are) are the root node. Can you give this a try and report back?

P.S. The audio sources under the node "Sounds" should be parented under the node "Driving" or even better "Components/Body".
operator  [开发者] 2018 年 7 月 30 日 上午 7:41 
Hatschupp, thank you so much for your help!

Can you provide clarification on PHOTONVIEW and SYNCVEHICLE? Are these required? When I add them to the root node, they seem to be removed automatically during upload/publishing.

Within the crane tutorial series, the author mentions that within new version, these are no longer needed. I remain unclear as to whether these are needed and how to properly configure them.
Hatschupp  [开发者] 2018 年 7 月 30 日 上午 8:09 
If I remember correctly, they are automatically added when a mod gets exported (and previous instances of those scripts get removed beforehand). In your mod's case, the excavator had these scrips on the root node AND on the sync-node during runtime.
最后由 Hatschupp 编辑于; 2018 年 7 月 30 日 上午 8:09
operator  [开发者] 2018 年 7 月 30 日 上午 8:10 
Thank you. I will update and test this later today.
operator  [开发者] 2018 年 7 月 30 日 下午 3:07 
I removed my SYNC node and ensured there were no instances of PHOTONVIEW or SYNCVEHICLE. I exported to DIR: MODVEHICLES. I bought the MOD within single player, then started a multiplayer game and the MOD disappeard from my motor pool.

I tried this a second time. This time, I added PHOTONVIEW and SYNCVEHICLE to the root myself. The results were the same. Looking back at UNITY, I can see that PHOTONVIEW and SYNCVEHICLE were automatically removed during the export process.
Opa Vienna 2018 年 7 月 31 日 上午 10:40 
Google translation
So what does that mean for a normal player like me, or do I have to understand some of it? Or is that only relevant for the developers, what you have written here.
operator  [开发者] 2018 年 7 月 31 日 下午 1:14 
This thread is relevant to the developers.
Tommy UK 2019 年 4 月 11 日 上午 2:17 
Did you guys get around this eventually, so that this machine can be used in MP?
Chacal 2019 年 4 月 29 日 上午 7:33 
I'm hoping for this too. Also, I hope _Jacob can find time to fix this small issue: Change "earth unload" graphical textures.
_Jacob, you are on the dev team now? For which game?
shadowr434 2019 年 10 月 4 日 上午 8:40 
No matter what I do, this excavator never shows up in available equipment. Does anyone else have this problem?
76561198037821549 2022 年 2 月 7 日 下午 11:48 
hi, can you explain how to import an excavator model into the unity program.
76561198037821549 2022 年 2 月 7 日 下午 11:49 
there is an idea to make a larger excavator based on it. I myself do not understand how to import the model since there is no video tutorial anywhere.
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