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As I get stronger I will increase the AttackerNumbers and AttackerPower and/or AttackBaseAmount
[Human_NPCs_Base_Attack]
BaseAttackNotAllowed=0
AttackBaseAmount=1
AttackerNumbers=5
AttackLoot=0
AttackHutRange=120
StartAttackDelay=480
AttackerPower=50
MinimumStructures=1
AttackChance=100
This so far has worked out well for us, not making it feel overwhelming while also keeping you on your toes.
Also raised the Structures to allow new players to get a footing.
But I should note I have all my servers set to Dino Levels up to 300 (GUS: DifficultyOffset=2.7142) and Difficulty set to max (?OverrideOfficialDifficulty=10.0)
[Human_NPCs_Base_Attack]
AttackLoot=35
MinimumStructures=30
AttackChance=45
Is it possible to add a feature to adjust them to attack with better armour/weapons & riding dinos based on tier of Base & its dimension? (e.g. if its a small wood base , as default 5 NPCs with leather dress-3waves, if it's a huge tek base, 25 NPCs with tek railgun,tek granates,... & tek suite)
W suggestion above, the raid difficulty should depend on structure count and player level to really enhance SP gameplay and kinda give off a 7days aspect. Would also be really cool to see NPCs have tames both in villages (to defend) and in raids (riding or fighting alongside them). I know it's a lot to ask for a modder cause these features would be a tough implement but you've killed it so far.
In Zone we trust!