Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Special Forces
DauntlessDev  [开发者] 2018 年 9 月 12 日 上午 7:42
Idea -> New Unit -> AWACS - suggestion
Ability , Role ->
As a General or Radar Jammer for air units.

Useful situation ->
An airbase full of bombers and figthers with one AWACS will be a far more effective than without,
untouchable from Anti-Air and stats boosts.

Cost and time to build should be very high,

Maybe limit the number of this unit in an airbase?


What do people say?
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Phantomean 2018 年 9 月 17 日 上午 4:09 
I think strict to realistic as much as we can or the game base, who have more resources is the one who can build. Like USA, EU, Russia, China nowaday. Or make the base cost high and higher than standard cost for sure, or make the ramping cost high if you want to strict the AWACS.
DauntlessDev  [开发者] 2018 年 9 月 17 日 上午 8:47 
引用自 AfTerMaths
I think strict to realistic as much as we can or the game base, who have more resources is the one who can build. Like USA, EU, Russia, China nowaday. Or make the base cost high and higher than standard cost for sure, or make the ramping cost high if you want to strict the AWACS.

Good idea, base cost and ramping cost being quite high
DauntlessDev  [开发者] 2019 年 5 月 10 日 上午 8:15 
Not working on it right now because I cannot figure out how to give a unit Radar Jamming and General's capability.
76561199445515035 2023 年 3 月 5 日 上午 9:08 
Yo just want to say that the mod keeps crashing, i dont know why. It worked before! I turned off all other mods but it kept crashing. it only crashed in the ages when you unlock the special forces some modern age and information age . When it crashes it shows a text box saying define this ammo type. Any way to fix this? BTW 10/10 mod
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