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报告翻译问题








''Bombs uneffected by gravity''
That would make this launcher a rocket launcher.
''Bombs shatter on surfaces and when fuse time is over''
I Dont see it as a minus. Its more both sided. It could easily help for quick splash damage.
Thats it. Great idea.
wearing my brand new beanie! It's snowin
sideways!
Seems like we will be dead!
-50% Reload Speed
Dead before we even did two clips!
(-/+) Bombs unefected by gravity
still a poor rocket launcher
(+) Slightly directs itself to the nearest target
auto aim bad rocket launcher
(+) Bombs do not tumble in flight
ro ko lan chr
This is a auto aim small projectile little Rocket launcher
I would say it one shots spies.and has 2 pills in it's clip. a simple yet useful launcher
1. this is a bad homing rocket launcher
2. make damage -45%
If you don't understand what im trying to say, basically when you shoot, the pill would be able to curve round a corner. You could also change from curving right or left using the right and left mouse button, but that would be really weird with the shield.
This would be balance but the No Gravity GImmick is just a monster, It could kill alot of People If the User has good Aim.
if you're aiming to do something like that you shoudn't bother trying to put it in the game,the workshop already has a bunch of weapons that will never make it to the game,but why they dont do?well that's the thing tf2 already has many weapons,wich could be just balanced to fit more the game,if your weapon stats are things that could just be put in other weapon why try and put it on the game when we have more underpowered than overpowered weapons?if you dont bring a new mechanic to the game in the core of your weapon that is fun to play an play against there's no reason in having it in the game,think about it,the weapons that were added to the game recently were the ones that had interesting mechanics,like giving a jetpack to the pyro that makes him able to try bold repositioning and close the gap between enemies,that's a type of mobility that the class would never think of having and changes a lot of things in the way that you play and play against that class,and the same goes with every other weapon,the main ideia is:it gotta be interesting.