安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








-10%damage penalty"
iq -0
+20% damage
+25% projecile speed
-50% clip size
-30% blast radius
-15% reload speed
Pipes explode on impact
Discount Stickbombs
-100% Chance to be added.
+100% Chance to be Ignore by Devs.
+1,000 laughs from Gaben.
==========================================================================
(+) Slightly directs itself to the nearest target
(+) Bombs do not tumble in flight
(-/+) Bombs unefected by gravity
(-) -75% Clip Size
(-) -50% Reload Speed
(-) Bombs shatter on surfaces and when fuse time is done
(-) -20% Damage Penalty
==========================================================================
I feel as if it's somewhat balanced, and the whole floating/tracking grenade gimmick sounds fun to me. Of course, if it's reflected by a pyro, it'll target the one who shot said grenade.
+20% Flight speed
+35% Damage
-25% Clip Size
-50% Firing Speed
-Fires Tracer Grenades
+Grenade will less likely bounce after landing (Like the Iron Bomber, but it will roll)
So here's my try at stats...
+25% Increased Clip Size
+20% Increased Damage
+(20-50)% Increased Explosion Radius
/Grenades can be Detonated by Clicking Again
-Direct Grenades have 30% Decreased Damage
-Direct Grenades have (20-50)% Decreased Explosion Radius
-Grenades that Roll Deal 50% Less Damage
( + ) Keeps you alive 70,000 light years away from home.
( - ) Annoys Starfleet personel