Garry's Mod

Garry's Mod

BLACK MESA ROLEPLAY rp_bmrf (v1.11_public)
phen 2018 年 9 月 5 日 下午 3:41
Resonance Cascade = Spawn random enemies?
Just a small suggestion. I was thinking about a kind-of resonance cascade for this roleplay map, since making everything explode/destroyed would be extremely work-heavy, i thought about maybe a resonance cascade (caused by dunno, just putting an object/prop into the Antimass Spectrometer) that would result in enemies spawning randomly, not all at once, all around the facility. This could create really interesting scenarios and situations, and countless gameplay possibilities.
What do you think?
最后由 phen 编辑于; 2018 年 9 月 5 日 下午 3:41
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Josh 2018 年 10 月 26 日 下午 4:19 
Once a ♥♥♥♥♥♥♥ gain, The map is at a 99% Brushwork, anymore triggers , buttons, buildings, etc Would cause the map to explode, crash on you
Josh 2018 年 10 月 26 日 下午 4:19 
♥♥♥♥♥♥♥
phen 2018 年 10 月 27 日 上午 5:22 
引用自 Dat Doge Doe W-G
Once a ♥♥♥♥♥♥♥ gain, The map is at a 99% Brushwork, anymore triggers , buttons, buildings, etc Would cause the map to explode, crash on you
bull****, i installed a mod that literally allows to do what i just said. No crashes at ALL.
Tixium 2019 年 1 月 29 日 下午 2:48 
And that "mod" is?
phen 2019 年 1 月 30 日 上午 3:15 
引用自 buy me mcdonalds
And that "mod" is?
Zombie/NPC Invasion+ and Nodegraph Editor.
Ozman 2020 年 1 月 15 日 下午 12:59 
引用自 Jeck
引用自 buy me mcdonalds
And that "mod" is?
Zombie/NPC Invasion+ and Nodegraph Editor.
That's a mod, not a part of the map.
You were talking about the map. Cat-Doge-Doe answered, saying that the map creator would not be able to add anymore things to it, as the map had reached it's brush limit.

You would not be able to program that mod into the map either, if that's what you're talking about.
Marisa Kirisame 2020 年 3 月 17 日 上午 1:36 
引用自 Ozman
引用自 Jeck
Zombie/NPC Invasion+ and Nodegraph Editor.
That's a mod, not a part of the map.
You were talking about the map. Cat-Doge-Doe answered, saying that the map creator would not be able to add anymore things to it, as the map had reached it's brush limit.

You would not be able to program that mod into the map either, if that's what you're talking about.
It could be used as an optional addon for this map, or maybe a smaller facility with that function.
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