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报告翻译问题
I actually thought about that since Duke actually uses a golden Eagle in the spinoff games.
I prefer the look of the golden M1911, but yeah, a DEagle fits better to Duke if you think about it ^^
did something similiar with the giant fan in level 4. Some people had trouble jumping on the rotating blades so I decided make the fan rotate on hard and serious only.
also, is there a VR mod for the original duke? I know someone made something for DK2 but haven't found anything else. maybe something like gz3doom but for the Build engine?
A first update is available now.
changelog:
general
- more aggressive/active AI behaivor: Assault Tropper, Pigcop
- higher movement speed in most areas
- improved weapon animations: pistol, shotgun, ripper
- first person interaction animations: cardreader, toilet, mirror, tip
- added headshots for Assault Troopers
- fixed pistol aim down sight position
Hollywood Holocaust
- improved visuals: Duke Burger street, https://i.imgur.com/8DdDSch.jpeg fireescape
- better doors
- lowered the steelbeams in the beginning (some players had trouble seeing them)
Red Light District
- improved lighting: pornshop, stripclub https://i.imgur.com/oZBy5AT.jpeg
- removed Kleer pigs
- removed SS biomechs
Death Row
- improved lighting: prison interior
- improved Bombshell AI
Toxic Dump
- Octaboss: increased vulnerability duration, reduced health
- tried to make the octaboss trigger location easier to find
- Shrink section: added additional objects to jump up to the couch (many players had trouble finding the ladder)
- fixed an issue where flying troopers wouldn't spawn after picking up the second keycard.
The Abyss
- Alien Ship interior: ladder should now be easier to find
I'll work on further improving things like enemy behaviour and weapon animations as well as the levels themselves.
Other things planned for future updates
- better melee weapon (fists and kicks)
- classic maps 2-5
- fixing coop bugs
- VR fixes
- general bugfixes
As always, feel free to post your thoughts/suggestions, feature requests etc here.
-That's what the classic maps are for.
I'll start working on finishing the remaining classic versions soon.
-I only know the DK2 one. Not sure if it was ever updated for the CV1
Awesome!! So excited, I will play through in the morning! Are you planning on doing classic maps for all the episodes? (Lunar Apocalypse, ETC).