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Tried to spawn as Otter, spawned as human. Went to the water and pressed N, just in case. Nothing.
Tried to Respawn as Troodon. Crash.
LowLevelFatalError [File:F:\build\Live310Jenkins\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 805]
Failed to find function OnShooterCharacterSpawned_Event in PAD_GameMode_C /Game/Maps/TheIslandSubMaps/TheIsland.TheIsland:PersistentLevel.ArkGameMode
VERSION: 310.117
KERNELBASE.dll!UnknownFunction (0x00007ffb7fa1a799) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff6b3096ae5) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UObject::FindFunctionChecked() (0x00007ff6b316a180) + 333 bytes [f:\build\live310jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:805]
ShooterGame.exe!UObject::execVirtualFunction() (0x00007ff6b316c38a) + 38 bytes [f:\build\live310jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1502]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6b316c0cc) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6b316948f) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6b311d82b) + 6 bytes [f:\build\live310jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6b316a6d8) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6b375bce2) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\actor.cpp:636]
ShooterGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff6b3929930) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff6b3929041) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\latentactionmanager.cpp:55]
ShooterGame.exe!AActor::Tick() (0x00007ff6b375c21d) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\actor.cpp:792]
ShooterGame.exe!APlayerController::TickActor() (0x00007ff6b39b3efa) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\playercontroller.cpp:3992]
ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff6b219a454) + 0 bytes [f:\build\live310jenkins\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2371]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6b3b2faae) + 31 bytes [f:\build\live310jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6b3005768) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6b300491d) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6b300774c) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6b3af5fed) + 22 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:195]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6b3af9dac) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6b393b9bb) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff6b393cca4) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\leveltick.cpp:1213]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6b386a5f0) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6b141fe51) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6b141a4cc) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6b14213ca) + 5 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6b1421519) + 8 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6b4b3ce01) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb82517bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb8284ce51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb8284ce51) + 0 bytes [UnknownFile:0]