ARK: Survival Evolved

ARK: Survival Evolved

Play As Dino V2
ambrosian 2020 年 5 月 10 日 上午 11:17
Crashes when I try to host a server
This has been happening only with this mod enabled.
Crash log:
Assertion failed: Object [File:E:\build\Live310\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 2927]



VERSION: 310.67
KERNELBASE.dll!UnknownFunction (0x000007fefdbda06d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x0000000141a4a1d8) + 159 bytes [e:\build\live310\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x0000000141a37548) + 117 bytes [e:\build\live310\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000141ac92c2) + 41 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2927]
ShooterGame.exe!UStructProperty::LinkInternal() (0x0000000141af2e1c) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:53]
ShooterGame.exe!UStruct::Link() (0x0000000141ac3700) + 15 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:499]
ShooterGame.exe!UFunction::Link() (0x0000000141ac342e) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:3895]
ShooterGame.exe!UStruct::Serialize() (0x0000000141ad2c95) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:1501]
ShooterGame.exe!UFunction::Serialize() (0x0000000141ad221a) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:3826]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000141ac94be) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGame.exe!UStruct::Link() (0x0000000141ac355d) + 13 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:463]
ShooterGame.exe!UClass::Link() (0x0000000141ac2df0) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:2878]
ShooterGame.exe!UClass::Serialize() (0x0000000141ad1cd8) + 25 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:3040]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000141ac94be) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000141ac3fb6) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2716]
ShooterGame.exe!LoadPackage() (0x0000000141b0fa88) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:844]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000141ada746) + 39 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000141ada10d) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000141ada81e) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000141ada10d) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000141aaf0b6) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000141abfb1d) + 52 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3714]
ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000141aa7633) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3892]
ShooterGame.exe!UStruct::SerializeExpr() (0x0000000141ad4aa1) + 116 bytes [e:\build\live310\engine\source\runtime\coreuobject\public\uobject\scriptserialization.h:348]
ShooterGame.exe!UStruct::SerializeExpr() (0x0000000141ad4c6b) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\public\uobject\scriptserialization.h:380]
ShooterGame.exe!UStruct::Serialize() (0x0000000141ad2953) + 19 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:1417]
ShooterGame.exe!UFunction::Serialize() (0x0000000141ad221a) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:3826]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000141ac94be) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGame.exe!UStruct::Link() (0x0000000141ac355d) + 13 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:463]
ShooterGame.exe!UClass::Link() (0x0000000141ac2df0) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:2878]
ShooterGame.exe!UClass::Serialize() (0x0000000141ad1cd8) + 25 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:3040]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000141ac94be) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000141ac3fb6) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2716]
ShooterGame.exe!LoadPackage() (0x0000000141b0fa88) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:844]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000141ada746) + 39 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000141ada10d) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000141ada81e) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000141ada10d) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000141aaf0b6) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000141abfb1d) + 52 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3714]
ShooterGame.exe!ULinkerLoad::CreateExport() (0x0000000141aadabf) + 11 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3175]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000141abfaaa) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3720]
ShooterGame.exe!ULinkerLoad::CreateExport() (0x0000000141aadee8) + 11 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3266]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000141abfaaa) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3720]
ShooterGame.exe!ULinkerLoad::CreateExport() (0x0000000141aadee8) + 11 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3266]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000141ac3f5a) + 10 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2729]
ShooterGame.exe!LoadPackage() (0x0000000141b0fa88) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:844]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000141ada746) + 39 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000141ada10d) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x0000000141ada81e) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000141ada10d) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000141aaf0b6) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672]
ShooterGame.exe!FAsyncPackage::CreateImports() (0x0000000141aaf228) + 0 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:957]
ShooterGame.exe!FAsyncPackage::Tick() (0x0000000141ad9953) + 8 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:284]
ShooterGame.exe!ProcessAsyncLoading() (0x0000000141aca9b8) + 24 bytes [e:\build\live310\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580]
ShooterGame.exe!UShooterEngine::LoadGameMods() (0x00000001409567d6) + 0 bytes [e:\build\live310\projects\shootergame\source\shootergame\private\shooterengine.cpp:940]
ShooterGame.exe!UEngine::LoadMap() (0x000000014240536d) + 0 bytes [e:\build\live310\engine\source\runtime\engine\private\unrealengine.cpp:9691]
ShooterGame.exe!UEngine::Browse() (0x00000001423e7d91) + 43 bytes [e:\build\live310\engine\source\runtime\engine\private\unrealengine.cpp:8888]
ShooterGame.exe!UEngine::TickWorldTravel() (0x0000000142419eee) + 60 bytes [e:\build\live310\engine\source\runtime\engine\private\unrealengine.cpp:9060]
ShooterGame.exe!UGameEngine::Tick() (0x00000001421a92d5) + 0 bytes [e:\build\live310\engine\source\runtime\engine\private\gameengine.cpp:1146]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fdca3ef) + 0 bytes [e:\build\live310\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x000000013fdc51ac) + 0 bytes [e:\build\live310\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fdc51fa) + 5 bytes [e:\build\live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fdcacfc) + 17 bytes [e:\build\live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00000001431c843d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000779859cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077bba561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077bba561) + 0 bytes [UnknownFile:0]