ARK: Survival Evolved

ARK: Survival Evolved

Play As Dino V2
SovietGoblin 2020 年 3 月 11 日 上午 2:06
Game will crash When i choose a Dino
This is the Crash report that i get when i want to play Assertion failed: Result [File:D:\ArkSVN-Gen1-TrunkQA\Engine\Source\Runtime\CoreUObject\Public\UObject\Stack.h] [Line: 228]



VERSION: 306.83
KERNELBASE.dll!UnknownFunction (0x00007ffa6e1da839) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff74aaf62ca) + 179 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff74aaf687d) + 190 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UObject::execStructMemberContext() (0x00007ff74abcc3ab) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1473]
ShooterGame.exe!UObject::execLet() (0x00007ff74abcb9f1) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1229]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff74abc96bf) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff74abc9482) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff74abc96bf) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff74ab7da5b) + 6 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff74abca908) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff74b1bbf62) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:636]
ShooterGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff74b389b30) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff74b389241) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\latentactionmanager.cpp:55]
ShooterGame.exe!AActor::Tick() (0x00007ff74b1bc49d) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:792]
ShooterGame.exe!APrimalBuff::Tick() (0x00007ff749158622) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\primalbuff.cpp:611]
ShooterGame.exe!AActor::TickActor() (0x00007ff74b1bc43e) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:778]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff74b58fa2e) + 31 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff74aa65b28) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff74aa64cdd) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff74aa67b0c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff74ab15939) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff74b555d1b) + 277 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff74b559d2c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff74b39bb8b) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff74b39cebf) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\leveltick.cpp:1234]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff74b2ca7f0) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff748eaf9d1) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff748eaa04c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff748eb0f4a) + 5 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff748eb1099) + 8 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff74c59b871) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa6e707bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa7046ced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa7046ced1) + 0 bytes [UnknownFile:0]