Team Fortress 2

Team Fortress 2

Troop Chute
WhiteRushinBear 2013 年 5 月 4 日 下午 3:25
Stats
And yes, it is a weapon. Personally, I think the stats should be:

The Troop Chute
Level (number) Parachute

+100% no damage while landing from a rocket jump
+Landing on enemy: Gives a few seconds of speed
-Cannot fire weapon while gliding
-10% more fire damage
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正在显示第 1 - 15 条,共 51 条留言
Wowitsnothin 2013 年 5 月 4 日 下午 3:53 
how about if burned u cannot use it untill recharged
Sebs 2013 年 5 月 4 日 下午 9:15 
i love i idea of it causing no fall damage, but that 10% fire will be quite the challange, perhaps the full set gives a resistance bonus for it?
notabotable 2013 年 5 月 5 日 上午 1:28 
nah sets would be useless as all of them are banned from competitive play
Skeletogne 2013 年 5 月 5 日 上午 1:55 
Interesting...
Alt fire: Deploy Parachute
Parachute reduces the wearer's gravity by 75%
Parachute detaches after 6 seconds
Cannot be Deployed on land
Parachute has 10HP. It will break after losing all of it's HP
You're giving up a shotgun/some form of banner for this, a bit like the chargin' targe, not every weapon has to have disadvantages.

Meatballs 2013 年 5 月 5 日 上午 5:06 
What about melee weapon slot: as in contains the knife and back pack;

Alt fire: Deploy Chute
-20% Weapon switch speed
-60% fall speed on use of Alt fire
After gliding for 5 seconds, knife causes criticals until landed

I would think a better name would be "Bleeding Eagles" or "Slicing Dive" or "Falling with style"
最后由 Meatballs 编辑于; 2013 年 5 月 5 日 上午 5:07
Knacks 2013 年 5 月 5 日 上午 8:18 
-75 % fall speed
-6 second cool down before used again
-When used you are marked for death
The Caretaker 2013 年 5 月 5 日 上午 10:40 
upon rocket jump: opens a parachute which allows you to glide safely down at a constant speed
no fall damage
-50% air turn control
-5 or 10% rocket jump blast damage resist

think. a soldier in the obvious sky open to all forms of damage from snipers, flare pyros, heavies, and conveinently placed sentries. not to mention on maps like upward, offblast, and other maps with a super large death pit, if you decide to glide too far in one direction the poor turn control in the air would send you flying toward the death pit.

but on the bright side its easier to market garden, barrage rocket bombing is much more possible with the beggars, and it would go well with not only the beggars but the direct hit and liberty launcher too.
DO$H™ 2013 年 5 月 5 日 下午 1:08 
+ 45% damage while in the air
+ 45% explosive damage resistance
When rocket jumping, releases a parachute.
Parachute can be destroyed by an enemy.
DAPiP (YT) 2013 年 5 月 5 日 下午 2:15 
+10% movment speed (or what ever to get him the defualt)
90 second rechange time
On deploy you'll glide downward
+50% vunerability to fire
+100% vunerability to bullets while gliding
DeathStarJack 2013 年 5 月 5 日 下午 2:55 
引用自 The White Russian Bear of Power
And yes, it is a weapon. Personally, I think the stats should be:

The Troop Chute
Level (number) Parachute

+100% no damage while landing from a rocket jump
+Landing on enemy: Gives a few seconds of speed
-Cannot fire weapon while gliding
-10% more fire damage
same exept for the fire damage. instead i would put 20% more damage while rocket jumping becase PARACHUTES ARE FRAGILE THEY ARE THIN PIECES OF FABRIC.
Kaede Kuroi [黒い楓] 2013 年 5 月 5 日 下午 9:28 
How about something of an alternative to the Gunboats. Rather than -60% explosive damage, -60% fall damage. Most of the time, its the fall that kills you rather than the explosion. Also, making you "glide" or fall slowly is a bad idea, as it makes you a huge target for snipers, to the point where it's horribly underpowered.
Caligula's Horse 2013 年 5 月 6 日 上午 5:56 
the origional stats are da best ones i think.
最后由 Caligula's Horse 编辑于; 2013 年 5 月 6 日 上午 5:56
dreysuf 2013 年 5 月 6 日 上午 7:19 
Alt-Fire in the air deploys a parachute
Glide to the earth from any height and take no damage
Parachute can be shot causing it to break and you to become marked for death for 5 seconds
Immunity to headshots while gliding, bodyshots still count but this way snipers with most rifles cannot 1 shot kill you with a head shot. However a fully charged shot still may do it.
Lewd Jaw 2013 年 5 月 6 日 上午 9:26 
Alt-Fire (in mid-air): Deploys parachute
Parachute lasts until the wearer lands.
-Parachute burns in fire
-Parachute takes 10 secs to regenerate
-75% gravity
+some reload speed while deployed (i dont know how much)
+No falldamage while deployed
Betrayed Orange 2013 年 5 月 6 日 上午 11:31 
your underpowered when your gliding, so
+no fall damage
+alt fire deploys parachut
+while gliding, -50 damage taken
+alt fire when gliding detaches parachute
-50% reload speed while rocketjumping.
i feel this is balanced
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