Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem








Randomisable - possibly actually, my thought there is that I could have some of them and just toggle their visibility in the level blueprint, could even make it so that during the course of a drive more appear - so if you're doing loops then it's potentially going to change as you go. Possibly.
I was also going to experiment with an underpass that I fill with some water, and put pot holes underneath - so it looks like you're wading through a river bed or something.
Matt.
Whether you could be able to interact with the traffic light system I have no idea - most things are possible in UE4 but it depends whether we can interface with the system, OR, if it might be possible if we write our own traffic light system, if that would still work with the roads and existing traffic.
Something for someone to look in to - the triggered events are certainly a powerful option.
Matt.