Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta








utility_component_template = {
key = "ACOT_DARK_MATTER_SHIP_THRUSTER"
size = small
icon = "GFX_ship_part_thruster_5"
icon_frame = 1
power = -350
resources = {
category = ship_components
cost = {
alloys = 150
sr_dark_matter = 15
}
}
modifier = {
ship_base_speed_mult = -0.50
ship_evasion_add = 100
#ship_ftl_jumpdrive_range_mult = 1.00
#ship_jumpdrive_cooldown_mult = -0.50
}
ship_modifier = {
ship_ftl_jumpdrive_range_mult = 1.00
ship_jumpdrive_cooldown_mult = -0.50
}
prerequisites = { "tech_dark_matter_propulsion" }
component_set = "thruster_components"
ai_weight = {
weight = 0
modifier = {
factor = 0.0
has_monthly_income = {
resource = sr_dark_matter
value <= 2
}
has_resource = {
type = sr_dark_matter
amount <= 5
}
}
}
}