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Consider providing boosts to research due to all the extra buildings that now require research.
Edit: And probably be an either/or thing, i.e. not possible if Voidborne has been picked as a perk.
This would make the game lag super-bad lategame.
Your not supposed to build those buildings on Asteroids. Only the designated ones.
modifier = {
#this is the base building output using overhauled stats
OR = {
is_synth_empire = no
is_machine_empire = no
}
resources = { food = 1 }
}
This block will always evaluate to true, as a machine empire is not a synth empire, and a synth (or anything else) empire is not a machine empire. Instead of using OR={ is_synth = no } you should be using NOR={ is_synth = yes }. My determined exterminators probably don't care all that much about creating organic foods.
I cant do it without breaking compatibility. What building should be absolutely enabled on asteroids? Please post in suggestions thread and I'll see about CGM: buildings supporting this.
Or should I just get rid of the Belt?
You should probably just get rid of the Belt
i think you should only be able to make the asteroid buildings on a asteroid, and then maybe the stronghold (or an asteroid variant of it) and the shield gen.
also im able to replace the asteroid capital with a planetary capital, which kinda beats the point of it, and then build higher tier buildings :/
secondly, maybe give the asteroid capital a bonus to buildings next to it, because a bonus of 0 is... yeah...