安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Please take a look at some of my other mods too, added and polished loads of things that are well worth checking out.
Have a great day!
Thanks for the suggestion.
They acually already have a similar mechanic to them, they spawn in along with the Dinos and when that Cap is hit nothing will spawn and as soon as a crate is looted the cap opens up and another spot can open up for them to spawn.
They just dont spawn right away after one is being looted, that would be too overpowered to make their spawn 100% guaranteed.
- Scrimshaws
Gotcha!
I wasn't sure, I noticed at first when they spawned they were super abundant, but after a few days I only found 1-2. I thought they stopped spawning. I'll keep looking!
1) how many spawns on map controler (they spawn much)
2) easy more spawns to rare hard spawns (quality)
3) dont need ini for change inside lol, is so good and the best things, but.... > next item >
4) from easy to hard they have more difficulty to crash (died) for give us itens, not 60hp, 100 to 10k ^^ (is because we can farm drops a lot and easy)
we do need to change contents though. some of us might want to add modded dino saddles or remove some op things.
be nice the not be told one drops and just find an old one looking around.