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报告翻译问题








So far is a great mod, Im having a lot of fun with it.
But I have noticed some things, missions can get a bit repetitive after a while (maybe because I failed the main missions lol), and also sometimes after playing for a long time it gets very difficult to find what you are looking for so restarting the game helps.
But overall is very cool.
- There's 15 mission types in the game currently but I'll try to add more.
- Restarting the mod has no effects on the occurance of blocks what so ever but if it is a successful ritual for you knock yourself out :)
I'm uploading a version today that will circumvent the Esc key bug.
Cheers
Also something that i think would fit in would be the ability to hire mercenaries or body guards
@Feral ..lol
1. Would it be possible to have the status icons be in groups of 5 rather than 3? Or have it pop up with the relevant percentage when it changes? Food and water icons aren't necessarily super helpful or clear
2. How game breaking would it be to have you always respawn from death inside a friendly rabbit base? It seems more of a fun game mechanic to image that a rabbit scout found you and dragged you back to safety or something like that. At least a 100% chance that one base will spawn in the same cell that you do?
3. Could health be displayed as a percentage on the status screen? Maybe I'm just a noob, but I have a hard time guaging my current health unless I'm clutching my chest wounds, which is clearly quite hurt. Before I pay for a healer, I want to know how worth it is, or if I want to risk it until the next chance.
4. This is probably too big of an ask, but I think that when we're already at 100% food, we should be given a choice to take it with us or eat it for 100+% -- food we take with us is a one time thing (you're already carrying spare rations) and the effect is that when we naturally reduce to 75% food we eat the rations and go back to 100. It would be a way to not "waste" the randomly generated food without intentionally slowing ourselves down and fattening up. idk.
5. Sometimes when I break a neck I get an upgrade to Shuriken skill. I do not understand why.
6. Do jumpkicks contribute to Kung-Fu mastery?
7. I thought Greenbelt was the level we had to reach before we could improve mastery, I got a greenbelt in kung fu but the mod said I wasn't a master yet?
Again, this mod is wonderful, and I will continue to play it basically non-stop with or without any changes :) but I love that you are supporting it actively! Thank you!