Overgrowth

Overgrowth

Undergrowth
edo 2018 年 6 月 9 日 上午 10:31
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正在显示第 1 - 15 条,共 33 条留言
edo 2018 年 6 月 9 日 上午 10:33 
So I found no place to give feedback so I created this:

So far is a great mod, Im having a lot of fun with it.

But I have noticed some things, missions can get a bit repetitive after a while (maybe because I failed the main missions lol), and also sometimes after playing for a long time it gets very difficult to find what you are looking for so restarting the game helps.
But overall is very cool.
Lord Frigidaire  [开发者] 2018 年 6 月 10 日 上午 2:27 
Thanks for your feedback Edo!!

- There's 15 mission types in the game currently but I'll try to add more.
- Restarting the mod has no effects on the occurance of blocks what so ever but if it is a successful ritual for you knock yourself out :)

I'm uploading a version today that will circumvent the Esc key bug.

Cheers

Gavsterman 2018 年 6 月 10 日 下午 9:26 
i feel like snow lasts a bit too long, whenever it starts snowing I immediately seek a warm place which i can almost never find when i need it so when i do i try wait it out but i always end up dying of dehydration or starvation before the snow stops and i dont want to leave the fire because i know i wont be able to find another one before i freeze to death
Lord Frigidaire  [开发者] 2018 年 6 月 10 日 下午 10:59 
Best way to deal with snow is to hop from one fire to another. Remember that most buildings and -also- wolf caves protect against cold. Generally speaking if you stay static for too long in Undergrowth you pretty much sign your own death warrant.
最后由 Lord Frigidaire 编辑于; 2018 年 6 月 10 日 下午 11:00
edo 2018 年 6 月 11 日 上午 9:07 
Or you can also get fat, that helps a lot to deal with snow
最后由 edo 编辑于; 2018 年 6 月 11 日 上午 9:07
Jenno 2018 年 6 月 11 日 下午 7:40 
there doesnt seem to be any way to escape the hunters beyond a hunted level of 10%, Which when combined with the need to find a warm spot or the pressing issue of being poisoned, can be quite aggrivating.

Also something that i think would fit in would be the ability to hire mercenaries or body guards
Lord Frigidaire  [开发者] 2018 年 6 月 12 日 上午 3:53 
Mercenaries are being worked on and coming in a future update.
edo 2018 年 6 月 12 日 下午 6:43 
When spawning, there is a big chance the rabbit break its neck for no reason. So you loose all your weapons.
最后由 edo 编辑于; 2018 年 6 月 12 日 下午 7:08
Jenno 2018 年 6 月 12 日 下午 9:06 
^^^happened to me too, i also spawned laying down inside a water hazard, which... wasn't actually visible. so i ended up drowning and losing my weapons.
Lord Frigidaire  [开发者] 2018 年 6 月 13 日 上午 1:38 
@edo alright should be a easy fix. Player will be invincible for 4 sec after map load.
@Feral ..lol
最后由 Lord Frigidaire 编辑于; 2018 年 6 月 13 日 上午 2:48
Habe Dolmion 2018 年 6 月 13 日 下午 1:47 
i think the rat guards are immortal, was this intentional and if so why?
Lord Frigidaire  [开发者] 2018 年 6 月 14 日 上午 5:55 
No one is immmortal unless you forgot to disbale debug keys and press x (which happens to be the key for all actions undegrowth) in this case it'll revive all the enemies.
Jonas McKay 2018 年 6 月 28 日 下午 11:40 
personally, i find the hunger decay to a bit on the fast side, would it be possible to tone it down a smidge?
Lord Frigidaire  [开发者] 2018 年 6 月 29 日 上午 3:44 
maybe a smidge.. we'll see.
King Burgers 2018 年 6 月 29 日 下午 7:28 
This mod is AWESOME. This is basically the only way I play Overgrowth now. Far superior to the main "game" offered on the onset. Still, some feedback:

1. Would it be possible to have the status icons be in groups of 5 rather than 3? Or have it pop up with the relevant percentage when it changes? Food and water icons aren't necessarily super helpful or clear

2. How game breaking would it be to have you always respawn from death inside a friendly rabbit base? It seems more of a fun game mechanic to image that a rabbit scout found you and dragged you back to safety or something like that. At least a 100% chance that one base will spawn in the same cell that you do?

3. Could health be displayed as a percentage on the status screen? Maybe I'm just a noob, but I have a hard time guaging my current health unless I'm clutching my chest wounds, which is clearly quite hurt. Before I pay for a healer, I want to know how worth it is, or if I want to risk it until the next chance.

4. This is probably too big of an ask, but I think that when we're already at 100% food, we should be given a choice to take it with us or eat it for 100+% -- food we take with us is a one time thing (you're already carrying spare rations) and the effect is that when we naturally reduce to 75% food we eat the rations and go back to 100. It would be a way to not "waste" the randomly generated food without intentionally slowing ourselves down and fattening up. idk.

5. Sometimes when I break a neck I get an upgrade to Shuriken skill. I do not understand why.

6. Do jumpkicks contribute to Kung-Fu mastery?

7. I thought Greenbelt was the level we had to reach before we could improve mastery, I got a greenbelt in kung fu but the mod said I wasn't a master yet?

Again, this mod is wonderful, and I will continue to play it basically non-stop with or without any changes :) but I love that you are supporting it actively! Thank you!
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