Hearts of Iron IV

Hearts of Iron IV

Gear Kreig *NOT BY ME*
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ThatN8tiveGuy  [开发者] 2018 年 5 月 27 日 下午 4:13
Q&A
Ask me any questions like
Can you make models for mechs?
No
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Khorne Flakes 2018 年 7 月 10 日 上午 10:34 
Do you have any plans to give atleast most nations the 1918 mech tech + (a) starting division(s) and/or template?
最后由 Khorne Flakes 编辑于; 2018 年 7 月 10 日 上午 10:34
ThatN8tiveGuy  [开发者] 2018 年 7 月 10 日 下午 7:56 
引用自 Khorne Flakes
Do you have any plans to give atleast most nations the 1918 mech tech + (a) starting division(s) and/or template?
Sadly no...
Shaddev 2018 年 7 月 13 日 下午 1:55 
Whats the name of the file?
Trying to do some modding myself but I'm having a hard time understanding tech trees..
ThatN8tiveGuy  [开发者] 2018 年 7 月 13 日 下午 2:17 
Whats the name of the file?
Trying to do some modding myself but I'm having a hard time understanding tech trees..
u most likely to find the name of the file in hearts of iron 4 mod.
This PC> Documents> Paradox Interactive > Hearts of Iron 4 > Mod> some random number that u need to go thro> find the archive in the random number notepad or what ever> then u go to that place and copy and paste things so u can edited later...
am i helpful? no? ok
Shaddev 2018 年 7 月 13 日 下午 2:31 
I'm just trying to look at the files as an example for what I need to do to add a tank to the armor folder, as I am trying to make my own mod but.... This is a lot more confusing than map modding
ThatN8tiveGuy  [开发者] 2018 年 7 月 13 日 下午 2:46 
I'm just trying to look at the files as an example for what I need to do to add a tank to the armor folder, as I am trying to make my own mod but.... This is a lot more confusing than map modding

oh... i see...

its a complicated step to put ur custom researchable unit ingame...

u need to have name for the units like shown here

"advanced_mech"
u need to add a custom equipment name like "mech_equipment_3"
put this { things or whatever u call them...

then after that u need to put research_cost and the start_year date and dont forget to add numbers after then

after that... put modifier and put ai_will_do which is the ai's gonna use it or not and put numbers like and the date

next is the categories where u put ur custom unit tags like armour & cat_mech
oh ya... if u want to make a path... put this
"path = {
leads_to_tech = improved_mech
research_cost_coeff = 1
}
"
so that way u can research the next unit after that. research_cost_coeff is like taking up a research slot or what ever is it..

oh ya dont forgot to put down the positions of the template after the start_year
also make sure u have the name down on another folder have the things for it like the soft attack and hard attack...
good enough? no? ok
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