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This might be a minor mod conflict, I'm not sure, but sometimes when using damaging chaos skills, negative weapon effects are being applied to my character. My dagger has a chance to apply Ruptured Tendons and Poison on hit (thanks to a crafting mod) and sometimes when using Divergent Dagger, Shadow Rush and Shadowfang, these effects are hitting both me and the enemy.
took a quick screenshot for you -> https://imgur.com/a/A7W2j3W
This means that in order to create skills that grant Invisibility, they need to use the same Invisible status from the base game code. Subsequently, to code the 1-turn Invis, I had to create flags which remove the Invis statuses if any Umbra stealth skills have been used that turn. Any other Invis skills from mods will have their Invis removed at the end of the turn if you have been granted Invis from any Umbra spells the same turn. I added this to the tooltips to help inform that those spells will remove any forms of Invisible.
I can add an exception rule, see Umbral Cloak as an example, for each form of Invisible, but I would need to have it on a skill-by-skill basis, I can't code for each and every other skill mod which uses Invisibility. What I will do, however, is add an exception for Chameleon Cloak and Invisibility Potions, so that their Invisibility is retained, even if you use an Invisible Umbra skill that same turn.
At the moment, you may use Chameleon Cloak normally and have its Invisibility retained, provided you do not use an Umbra skill which grants end-of-turn-removing Invisibility.
Does this all make sense? I appreciate it's a bit rambly
I hope you're enjoying the class :)
Hey, there’s a setting in the options menu do automatically add stuff to your skillbar - can you see If skills is checked please? Let me know if this isn’t the issue!
Yes that fixed it! Thanks!