安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








I get textures like this on most of the light fixtures, other then that the map is awesome
I've personally only noticed it when having any kind of post processing turned on. Besides turning post processing off, the only fix I've found is downloading Edge Glow Tool and using it on a prop.
Thanks for the quick response,now realized it was the Extended Render mod i recently downloaded and fixed it immediately. Thank you and awesome Map!
Make sure the prop pack actually installed and is enabled.
mat_specular 0 in console. Trust me, it'll look way better. HL1 textures were never meant to have reflections so I dunno why Valve decided to put them in anyway.
When start the black mesa map, the map is purple and black
What is that?
Maybe try reading the description
Mount Half-Life Source
Restart gmod