安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Here's how to fix it: Spawn in the base object facing exactly north (3den utilites to orient north) so now the rotation reference frame of your editor matches the reference frame of your base object, move your object to the correct spot and apply your rotation. If its titled 90 degrees to the wrong side try orienting the base objects west or east, if its tilted wrong by 180 degrees orient base vehicle south.
Technical explanation: The reported DIRandUP vectors from the attachto helper are relative to your editors frame of reference, but once they get applied via your code they are relative to the objects frame of reference. If the objects is facing north both the editors and base objects base vectors are facing the same way (albeit offset but thats irrelevant for rotation).
Late reply, but this is awesome. Thanks for the info friend!