Garry's Mod

Garry's Mod

Scenic NPCs
Walking Unarmed Combine Soldier bug
So when I spawn one, the soldier shoots me even though he doesn't have a weapon. When I turn on Ignore Player, he does walk but he's doing the animation like he has an AR2.

This what shows up in the console:
[Scenic NPCs] lua/entities/npc_walking_unarmed_combine_soldier/init.lua:119: attempt to call method 'AddEntityRelationship' (a nil value)
1. NeutralToEveryone - lua/entities/npc_walking_unarmed_combine_soldier/init.lua:119
2. unknown - lua/entities/npc_walking_unarmed_combine_soldier/init.lua:94

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Näytetään 1-8 / 8 kommentista
did u have some error ♥♥♥♥♥ like me if yes remove all ur addons and install this again
Viimeisin muokkaaja on vimiee UwU; 14.6.2018 klo 4.35
it's kind of fixed but whenever it notices me, it stops walking but eh
is the map AI Noded
R1ceF4rm5r lähetti viestin:
is the map AI Noded
I tried it on gm_valley which I don't know if it's AI noded. If I turn on Ignore Players, it walks
alright if you see combine not walking or some ♥♥♥♥♥ the map doesnt have nav mesh all you got to do is open up console type "nav_generate" dont write " and wait and the map should have npcs walking now
i also recommended you to play gm_bigcity, VJ Base's Map (idk what name is it), gm_fork, etc because they are AI Noded
thanks
also VJ's map is cityatwar
Viimeisin muokkaaja on golaski; 14.6.2018 klo 5.56
Zach88889  [kehittäjä] 14.6.2018 klo 13.48 
R1ceF4rm5r lähetti viestin:
alright if you see combine not walking or some ♥♥♥♥♥ the map doesnt have nav mesh all you got to do is open up console type "nav_generate" dont write " and wait and the map should have npcs walking now
Actually the Normal NPCs use Ai nodes which can not be created using nav_generate.
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Näytetään 1-8 / 8 kommentista
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