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Rapporter et oversættelsesproblem
Exception ticking Resq: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.GatheringsUtility.ShouldGuestKeepAttendingGathering (Verse.Pawn) <0x00082>
at Psychology.InteractionWorker_HangOut.RandomSelectionWeight (Verse.Pawn,Verse.Pawn) <0x00026>
at Hospitality.Harmony.Pawn_InteractionsTracker_Patch/TryInteractRandomly/<>c__DisplayClass4.<Replacement>b__0 (RimWorld.InteractionDef) <0x00037>
at Verse.GenCollection.TryRandomElementByWeight<RimWorld.InteractionDef> (System.Collections.Generic.IEnumerable`1<RimWorld.InteractionDef>,System.Func`2<RimWorld.InteractionDef, single>,RimWorld.InteractionDef&) <0x000a0>
at Hospitality.Harmony.Pawn_InteractionsTracker_Patch/TryInteractRandomly.Replacement (RimWorld.Pawn_InteractionsTracker,bool&) <0x002b5>
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.TryInteractRandomly_Patch1 (object) <0x00025>
at RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick () <0x0010a>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x0029c>
at Verse.TickList.Tick () <0x002c6>
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Edit: I just realized this is the same thing as above, I also get a problem with after a while pawns wander around in idle even though there's jobs they can do but only do them if forced
Exception ticking Captain: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.GatheringsUtility.ShouldGuestKeepAttendingGathering (Verse.Pawn) <0x00082>
at Psychology.InteractionWorker_HangOut.RandomSelectionWeight (Verse.Pawn,Verse.Pawn) <0x00026>
at Hospitality.Harmony.Pawn_InteractionsTracker_Patch/TryInteractRandomly/<>c__DisplayClass4.<Replacement>b__0 (RimWorld.InteractionDef) <0x00037>
at Verse.GenCollection.TryRandomElementByWeight<RimWorld.InteractionDef> (System.Collections.Generic.IEnumerable`1<RimWorld.InteractionDef>,System.Func`2<RimWorld.InteractionDef, single>,RimWorld.InteractionDef&) <0x000a0>
at Hospitality.Harmony.Pawn_InteractionsTracker_Patch/TryInteractRandomly.Replacement (RimWorld.Pawn_InteractionsTracker,bool&) <0x002b5>
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.TryInteractRandomly_Patch1 (object) <0x00025>
at RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick () <0x0010a>
at Verse.Pawn.Tick () <0x0029c>
at Verse.TickList.Tick () <0x002c6>
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
my text are too long, so i copiet it online :D
https://textsave.de/text/q7N5Ws7FYNX2H3nu
Core - Humanoid Alien Races - Android Tiers
I reckon it's kind of a mod conflict or somethin... Could you figure out what is wrong? :)
https://textsave.de/text/1mrI6dMgpCBNzB6Y
Exception in Tick (pawn=Alphonse, job=takeBath (Job_7569495) A=Thing_Bathtub4809186, CurToil=5): System.NullReferenceException: Object reference not set to an instance of an object
at DubsBadHygiene.JobDriver_takeBath+<>c__DisplayClass1_0.<MakeNewToils>b__4 () [0x00000] in <filename unknown>:0
at Verse.AI.JobDriver.DriverTick () [0x00000] in <filename unknown>:0 lastJobGiver=Verse.AI.ThinkNode_QueuedJob, curJob.def=takeBath, curDriver=DubsBadHygiene.JobDriver_takeBath
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
{LINK FJERNET}https://git.io/vhG8v
Thanks
Error Message: (spammed multiple times in debug log)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ThingDef named AFreeze.
This could be totally on my end because like I said I use a lot of different mods atleast 100 so it could be conflicting with one of them, and im not too familiar with modding Rimworld or I would've fixed it myself.