RimWorld

RimWorld

Android tiers
Android's are way to similar to humans
I kinda like the design of this mod, but it is lacking in a lot of the mechanical aspects, many of which are addressed by other mods:

- Androids eating
Wouldn't it make much more sense to have androids need power, either from dedicated recharging stations, or an easier option, adding in a device which makes "power cells" which your androids would "eat". Power cells would be heavy, flammable, and slow to produce (meaning you'd have to stock up over an extended period), but free provided a consistent source of power. This would turn the bioprocessor into a mid-game technology, to allow androids to use lighter food items for trecking, or to change out your raw power supply out for crops.

This also opens up the posibility of having other power supply units, such as solar, wind, chemfuel or even wood based power supplies, which all provide varying levels of power and sustainability.

- Android bioligical terms
The built in mech race has entirely different terms for biological components. "Concienceness" becomes "Data processing", "Sight" becomes "Light Sensing", "Metabolism" becomes "Power Supply", "Blood Filtration" becomes "Fluid Reprocessing", e.t.c. This ***has*** to be done for these androids!

- Android implements (and the botching thereof)
Androids can botch the instalment of limbs, causing heavy damage to irrelivent body parts. Honestly that makes no sense, but whatever.

- Andoids feel pain/emotion
...?
< >
Zobrazuje se 11 z 1 komentářů
What is more weird is that they use medicine when hurt, they seem more like cyborgs
< >
Zobrazuje se 11 z 1 komentářů
Na stránku: 1530 50