Surviving Mars

Surviving Mars

Faster Warehouse
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SkiRich  [开发者] 2018 年 6 月 7 日 下午 5:40
Bug Reports
Put bug reports here.
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ParallaxMurderer 2020 年 5 月 13 日 上午 11:17 
Despite your deleting my comment, and apparently reporting my discussion thread and having it removed (♥♥♥♥ move if ever there was one), it is in fact your mod, or its interaction with another mod, causing the game to bug out. It does not happen every time, but it only happens when your mod is enabled. Given the bug is sporadic, I suspect it's some kind of race condition.
最后由 ParallaxMurderer 编辑于; 2020 年 5 月 13 日 下午 12:15
SkiRich  [开发者] 2020 年 5 月 13 日 下午 4:03 
引用自 ParallaxMurderer
Despite your deleting my comment, and apparently reporting my discussion thread and having it removed (♥♥♥♥ move if ever there was one), it is in fact your mod, or its interaction with another mod, causing the game to bug out. It does not happen every time, but it only happens when your mod is enabled. Given the bug is sporadic, I suspect it's some kind of race condition.

For the record I didnt report your thread.
All you needed to do was ask for help and I would have been glad to help diagnose the issue with you. I'm one of the last few remaining modders still active on the forums.

Post your log file someplace on the internet and put the link here. I'll check out the log file for issues and let you know whats going on. I use my mod everyday, and so do thousands of others and no-one has reported this kind of issue before. Its been out almost two years now.
Stone Cold Jane Austen 2020 年 7 月 24 日 上午 7:09 
The changes to demolition don't interact well with the Depot OCD mod - deleting a depot will always place a full depot, regardless of how little or how much was in the mechanised depots.
If I comment out the demolition parts of this mod the problem goes away.
SkiRich  [开发者] 2020 年 7 月 24 日 下午 12:41 
The changes to demolition don't interact well with the Depot OCD mod - deleting a depot will always place a full depot, regardless of how little or how much was in the mechanised depots.
If I comment out the demolition parts of this mod the problem goes away.

Thanks for the report, but this is not my issue. I created my own methods for demolishing a mech depot. What Rusty built steps on my code. You should contact him to see if he can exclude mech depots in what he does.

If you removed my demolish code, you will not be able to demolish a mech depot unless its empty.
Should be no issue playing this way. Its your choice.
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