Team Fortress 2

Team Fortress 2

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Snеk  [developer] May 6, 2018 @ 2:15pm
Stats discussion
What do you think about these stats?

+15% faster weapon switch
+20% faster fire speed
-30% reloading speed

Are they slightly overpowered or maybe even underbalanced?
Let's discuss it mates
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Showing 1-15 of 23 comments
Snеk  [developer] May 6, 2018 @ 4:03pm 
-10% damage would make it a little bit more balanced and I don't mind it, but the megative stats should be creative and not another "No random crits".
Maybe more firespread increase after each shot similiar to Panic Attack downside would make sense.
-30% reloading speed isn't too much?
The idea for this revolber is to "pew pew pew" and get out of there fast.
That's why slow reloading as one of negative stats, so people won't spam with it.
As you probably know the more damage you dealt in past seconds or so the more chance of crit you going to have. In case of a spy 2-3 backstabs is enought to max possible (~12% for primary) and use it for critical escape getaway :Rubber_Duck:.
In any case that's my take on stats of this weapon if Valve would love to add this revolver to the game they going to come up with their own stats (hopefully close to the concept or a bit balanced)
GrossViche May 12, 2018 @ 9:11am 
Less damage to compensate for the higher DPS
76561198444050837 May 12, 2018 @ 10:16am 
Originally posted by Emerald Snake With Standards:
-10% damage would make it a little bit more balanced and I don't mind it, but the megative stats should be creative and not another "No random crits".
Maybe more firespread increase after each shot similiar to Panic Attack downside would make sense.
-30% reloading speed isn't too much?
The idea for this revolber is to "pew pew pew" and get out of there fast.
That's why slow reloading as one of negative stats, so people won't spam with it.
As you probably know the more damage you dealt in past seconds or so the more chance of crit you going to have. In case of a spy 2-3 backstabs is enought to max possible (~12% for primary) and use it for critical escape getaway :Rubber_Duck:.
In any case that's my take on stats of this weapon if Valve would love to add this revolver to the game they going to come up with their own stats (hopefully close to the concept or a bit balanced)
stop the creator stats are perfect and balanced!pls don't nerf it
FlameThrowerFIM May 12, 2018 @ 1:54pm 
Hmm...
So faster firing speed for low DPS?

I don't know, maybe have something like this?:

Fires faster with every shot in a row, minimum of 20% and can go up to a maximum of 50%?
(Each shot = 5%)

Maybe something special like this? idk
Snеk  [developer] May 12, 2018 @ 4:30pm 
Originally posted by FlameThrowerFIM:
Hmm...
So faster firing speed for low DPS?

I don't know, maybe have something like this?:

Fires faster with every shot in a row, minimum of 20% and can go up to a maximum of 50%?
(Each shot = 5%)

Maybe something special like this? idk

Welp, ideally I would like to see it as "Degreasor" meets "Panic Attack" and combined into one primary for spy.

New weapons must bring new mechanics into gameplay like, eternal reward, kunai for example. More risky I suppose, resulting into different playstyle or at least little bit more creative ways to do the job.

"Diamondback" could be a good choice for similiar situation (escaping), but it's not fast enough sometimes to switch or simply doesn;t have earned crits from backstabs/destroyed buildings, so I'm sure some people would prefer alternative to that :Rubber_Duck:
FlameThrowerFIM May 12, 2018 @ 4:46pm 
So Degreaser X Panic Attack on a gun...

Quick Question: Are we talking the old fun Panic Attack or the viably useful Panic Attack?
Snеk  [developer] May 12, 2018 @ 4:51pm 
Originally posted by FlameThrowerFIM:
So Degreaser X Panic Attack on a gun...

Quick Question: Are we talking the old fun Panic Attack or the viably useful Panic Attack?

New one
Snеk  [developer] May 12, 2018 @ 4:55pm 
Speaking about old Panic Attack stats it could be fun to have similiar exp-ce with the revolver, but would require custom animations (loadind/reloading each round one by one)...gotta think about this one actually
FlameThrowerFIM May 12, 2018 @ 4:59pm 
Actually, how would playing with a Spy with THAT kind of weapon work?

I know I don't play Spy (at all), but I gotta say it's probably gotta hav something really good / beneficial / interesting to it.

Maybe have it be a laser revolver that you have to "Crank up" and hold to release 6 laser beams that can penetrate players (and maybe set them on fire?).

(Also, major props to you for responding to these weapon ideas. Usually it's players that do this but the creator doing this and answering this? Nice work dude!)
Snеk  [developer] May 12, 2018 @ 5:17pm 
Originally posted by FlameThrowerFIM:
Actually, how would playing with a Spy with THAT kind of weapon work?

I know I don't play Spy (at all), but I gotta say it's probably gotta hav something really good / beneficial / interesting to it.

Maybe have it be a laser revolver that you have to "Crank up" and hold to release 6 laser beams that can penetrate players (and maybe set them on fire?).

(Also, major props to you for responding to these weapon ideas. Usually it's players that do this but the creator doing this and answering this? Nice work dude!)


I think it would be like:
on switch starts to load round 1 by one 1, but you can't switch untill the shot is made or the whole cylinder is empty. Crank up could be a thing as well, but it would be something similiar to McCree's fan-hammer ability in Overwatch. Of course since reloading is risky revolver would be more powerful for balance purpose or instead of dps having different intersting perk.

As for gameplay I can see it being alternative to "Ambassador" with "Dead Ringer" playstyle, or playing annoying distraction helping your team to push.

And about comments, welp, Thanks m8 ^^. If the topic is interesting why not have a conversation, right? I'm not gonna reply to every single comment, probably, but I will reply to most common and interesting ones
FlameThrowerFIM May 12, 2018 @ 5:25pm 
I'd like to thank you for responding to my take on your weapon, and I do hope you find some interesting ideas for the "Laser Revolver"!

Maybe make it something the Spy never thought of having... A GRORDBORT (Pomson 6000 - Eureka Effect) themed/styled REVOLVER 0-0!

Who knows!?
And to think I consider myself a Pyro / Engie Main! How ironic!

Anyway, hope it becomes a reality and maybe we'll see how people will react :)
Snеk  [developer] May 12, 2018 @ 5:32pm 
Originally posted by FlameThrowerFIM:
I'd like to thank you for responding to my take on your weapon, and I do hope you find some interesting ideas for the "Laser Revolver"!

Maybe make it something the Spy never thought of having... A GRORDBORT (Pomson 6000 - Eureka Effect) themed/styled REVOLVER 0-0!

Who knows!?
And to think I consider myself a Pyro / Engie Main! How ironic!

Anyway, hope it becomes a reality and maybe we'll see how people will react :)

Yeah, np. Thanks for your support and time as well m8, As for idea, yeah it's sounds interesting indeed, will work on it in the future for sure, just don't expect it out asap plox, since this current revolver took 9 months to "develop" tbh and underwent few concept changes and look overall, since we started working in this field from 0 experience and knowledge :Rubber_Duck:
(Fun fact: this revolver was supposed to be made in time for Arms Race 3 contest and originally wasn't even short size overall)
FlameThrowerFIM May 12, 2018 @ 5:35pm 
Well for zero experience (my intel in everything 3D), I say you two did great!

Good luck my friends! With enough practice and skill, perhaps one day you'll be among the best!
YOYOYO May 13, 2018 @ 7:00am 
Maybe when the weapon is deployed, its shot speed increases, but the players movement decreases... by alot.
Snеk  [developer] May 13, 2018 @ 8:25am 
Originally posted by YOYOYO:
Maybe when the weapon is deployed, its shot speed increases, but the players movement decreases... by alot.
Nah...:Rubber_Duck: Escaping idea basicly RIP then
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