武装突袭3

武装突袭3

Ravage
Chariothe 2022 年 2 月 5 日 下午 12:31
Is there a way to save progress in co-op?
i made a ravage scenario, put down all the modules, then tried playing with friends for hours, hit save and abort, there is a resume button though, but when i quit everything and load the scenario again, sure everything get restarted. so i want to know, Is there a way, to make the game saves all progress, like your position, status and inventory and still able to resume after you quit the game. or the only way is to make a server that runs 24/7?
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Jason 2022 年 2 月 6 日 下午 3:58 
Under the save their should be a save module and mark the multiplayer, if you host threw either senerious of start server and host it works for me just make sure u export the save file to multiplayer.
KingOfTheNoob 2022 年 2 月 6 日 下午 10:50 
引用自 Jason
export the save file to multiplayer.
Further explanation pls
Chariothe 2022 年 2 月 7 日 下午 11:39 
I don’t know dude, i tested it and it saves for me, but after playing it for 4 hours and quit, Today i load it up it’s still saves all my equipments except position, i spawn in the middle of sea and died, and my friend spawn at the starting point. We lost all the resources that we gathered for hours. Idk why there is no tutorial for this and what causes this.
Anyway, anyone know the way to make camp tent backpack work as respawn point? I have no idea how, but in wiki says that it’s supposed to be spawn point.but it can’t do anything except as a storage.
Chariothe 2022 年 2 月 7 日 下午 11:46 
引用自 Jason
Under the save their should be a save module and mark the multiplayer, if you host threw either senerious of start server and host it works for me just make sure u export the save file to multiplayer.

Ofc, i exported it as multiplayer scenario, since i used it to play with friends.
It works fine at the beginning now, but not anymore after playing for hours.
I loaded it and the location was reset for my friends but not for me, i spawn in the sea but i still have all the equipments though.
I will try to adjust everything again maybe something in my scenario cause the error, or maybe the module just couldn’t handle the data, since it works fine at first, i noticed that the more we play it took more time to save too.
最后由 Chariothe 编辑于; 2022 年 2 月 8 日 上午 10:58
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