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Now, I wanted to make the players fight for every meter, going through ruins and rubble to fight the desperate defenders, but when I tried this, the AI simply would either just stand there or kill the player in an instant. It just wouldn't be an enjoyable experience, so I had to scrap that idea. A bit of that idea is still present with the house clearing task, which is also borderline unenjoyable, depending entirely on whether the AI has decided to just stand there and stare at a wall or actually shoot at the players (and kill them in an instant).
It's really nice of that you took the time and analyzed the AI and atmosphere. Feedback is always helpful, since it lets me know what works and what doesn't. I appriciate it