Team Fortress 2

Team Fortress 2

The Problem Solver
Plushie 2013 年 4 月 7 日 上午 8:01
what should the stats be ?
:)
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正在显示第 1 - 15 条,共 371 条留言
ultra fart 2013 年 4 月 7 日 上午 8:48 
Pro's +30% damage
+400% clip size
Cons: Does not charge when scoped
Plushie 2013 年 4 月 7 日 上午 9:24 
i dunno i think that all of the new weps that come into the game (i know this will maybe not get in it) should get totaly new ad differet stats so they would revoultionize the game a bit just like the rescue ranger or the vaccinator
Texas Red 2013 年 4 月 7 日 上午 9:45 
+20% Clip Size
-10% Damage
+65% Charge-up Time
When full charged weapon outomaticly fire a shot
upon a succesfull kill with charged shot the weapon gains 10% damage
Morbiusly a Beast 2013 年 4 月 7 日 上午 10:51 
I would like to see this as a semioutomatic (Still a stop time between shots but a noticable incresed fire rate) rifle but it can not charge and the damge in body shot would be less and it would have 30 rounds instead of 25
The Bad Sphee 2013 年 4 月 7 日 上午 10:57 
each torso shot ( in area of heart and lungs ) does 150dmg
bodyshot ( rest of the body ) -25%
gain heads on headshot which lower the charge time by 0.25 sec with each head ( max 6 heads )
Weed Smoking Sniper 2013 年 4 月 7 日 下午 5:06 
引用自 Trepher IX
When full charged weapon outomaticly fire a shot
upon a succesfull kill with charged shot the weapon gains 10% damage

Would the extra damage stack?
ember 2013 年 4 月 7 日 下午 6:10 
引用自 TheCas27
引用自 Trepher IX
When full charged weapon outomaticly fire a shot
upon a succesfull kill with charged shot the weapon gains 10% damage

Would the extra damage stack?
I don't think the damage should stack. I feel like something else should change, like -5% charge rate on every charge kill, but the charge rate normally is about 25% faster than a normal rifle. For every 5 kills in a row charged the charge rate resets.
Meme Fortress 2 (已封禁) 2013 年 4 月 7 日 下午 10:54 
on kill: turns victim to ice
Fatebear 2013 年 4 月 7 日 下午 11:25 
cool weapon created by Kadro1
最后由 Fatebear 编辑于; 2013 年 4 月 7 日 下午 11:25
  • Scoped view has 33% wider radius
  • +15% damage unscoped shots
  • Charges 33% slower
最后由 Walli "That Look" Waltobious 编辑于; 2013 年 4 月 8 日 上午 12:55
Plushie 2013 年 4 月 8 日 上午 6:02 
引用自 Pug
I would like to see this as a semioutomatic (Still a stop time between shots but a noticable incresed fire rate) rifle but it can not charge and the damge in body shot would be less and it would have 30 rounds instead of 25

i kind of like this idea cuz it would give the sniper a different way of playing maybe it sgould be kind of like a long ranged shotgun with a smaller blast radious or maybe it could even do coleteral damage to players nearby i dunno
dotdot 2013 年 4 月 8 日 上午 6:36 
It really should be on kill: turn victim into ice
Plushie 2013 年 4 月 8 日 上午 7:20 
It really should be on kill: turn victim into ice
u must be kidding me -.-
Qaaap 2013 年 4 月 8 日 上午 7:44 
-30% clip Size
25% reloading speed
10% Damage
1 kill 25% Heat meter
Full meter: sharp bullet for bleeding damage
Fatebear 2013 年 4 月 8 日 上午 9:22 
???
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