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번역 관련 문제 보고








https://youtu.be/JWwWYZHqMPY
2. Aim a large target ship is moving by overriding thruster and gyro. The missiles never reach the target.
https://youtu.be/LlcJs7yn2pw
3. The missiles seems to be spinning.
log: https://gist.github.com/Timberhouse/0d89ded9361bdeb723b80c011c9bb287
2. Change target while launching multiple missiles, missiles reserved to launch still be launched to new target. In this case, I think launching should be reset..or limit number of missile deploying at once.
3. When aimed target are removed while missiles flying to it, client crushed. This caused when I Ctrl+x it. If anything, I'm worried about this happening when the target is destroyed. However, I could not intentionally generate that condition.
log: https://gist.github.com/Timberhouse/1ed8662f7e59f2e2970cd088c5e5a145
4. How do I name control group?
To use Control groups you just have to name the turret Controller the same way as the group you want it to control. Rename control groups by editing the name in the control panel (top right)
2. While controlling a turret in the control group, All Turret is shooting.
3. While controlling a turret in the control group, Alt cause the turrets to get panic.
https://youtu.be/oWu2CfJCapw
4. While controlling a turret not in the control group, Alt + left click cause all turret to shoot, but UI was shown wrong place and turret shoot there.
https://youtu.be/b6l8h_iKTuk
I'm using Turret Controller(Ship Control).
log: https://gist.github.com/Timberhouse/5f00736f842e86f535f50b66af71bbb1
The first couple times this happened I had a lot of mods installed, but I was able to replicate this with no mods except yours installed, so it appears to not be the fault of the other mods since I got the same exception either way.
Log with lots of mods:
https://github.com/Robot-Gentleman/SpaceEngineers.log/blob/master/log
Log without any mods:
https://github.com/Robot-Gentleman/SpaceEngineers.log/blob/master/log%20without%20mods
MOD is not correspond to Multi Play?
We play Battle wiht the MOD, but we cant control Turret normally.
Example,When One Man sit ControlStation(MOD), All ship FCS is controlled of the Man.
Perhaps ....is ControlScriptClass Static?
some of the rockets explode as soon as they laeve the barrel