安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








You might remember that, prior to 2.0's FTL changes, drive types had some cooldown after jumping - during which ships were incapable of moving (and for a long time, incapable of defending themselves!). The navigation upgrades (and a couple others) reduced this 'winddown' time, meaning that your ships would;
1) Enter warp/hyperlanes faster.
2) Travel faster when using warp/hyperlanes.
3) Spend less time immobile after exiting warp/hyperlanes.
Hyperlane winddown was fixed at 1-2 weeks, but max-range warp winddowns could easily take two months and change!
Long story short; I'm pretty sure I can't fix it. I don't see any other relevant modifiers, unfortunately. I'll have to remove the existing one just to avoid any confusion.