安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Unfortunately, I have no idea how to fix this, as I have no idea what all 2.2 actually changed. The author of the base mod seems to be working on it, but is very cofused as well. I will see if I can help him out, and possibly learn a bit about 2.2 while I'm at it.
Each ringworld also has 50 districts
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1591024851
Fully Habitable Ringworlds is an extra megastructure (does not replace any other) that looks like a normal Ringworld, except instead of have 4 habitable sections, 4 seam sections, and 4 "tech" sections, it has all 12 as habitable.
It is built on 2.2, meaning I am able to change the amount of supported districts!
I already have an addon to provide a 100-district version.
Feel free to go check it out, and enjoy!