Battlezone: Combat Commander

Battlezone: Combat Commander

Game Mode: Reactor Wars
flibbertigibbety 2018 年 4 月 19 日 下午 2:59
This is really cool! Some thoughts...
Was curious about it, so I did a lone runthrough against no opposing team players. Everything seemed to work good. Turrets attacked me, and I destroyed one of them. I like that they stop moving when you get into detection range, but out of firing range. Enough room to get around them if you're careful. Place is big, so hard to know where to go at first. Took out the shield generating tube things, and got to the reactor. Destroyed the statis beams (I like how the reactor shifts when they're destroyed), and destroyed them all. mission over. Cool.

One thing I noticed... is if you eject out of the vehicle when destroyed, and no turret or other players to kill you, there's really no way to respawn to a new ship. You're just kinda stuck on the ground. No other players will try to kill you knowing you're out of play in that state. suicide button perhaps?

I was also thinking it would be cool of it was possible to make certain obsticles only destructible using sniper rifle, requiring players to get out of vehicle, go into a building, and sniping a switch. A little ground action thrown in there would be neat.

Over all... this is really cool! Look forward to more maps and expanding on vehicles n's tuff. integrating a strat game into this would be amazing.
最后由 flibbertigibbety 编辑于; 2018 年 4 月 19 日 下午 2:59
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Nielk1  [开发者] 2018 年 4 月 20 日 上午 5:17 
I'll have to adjust this specific map to be craft only mode. The plan is to have a few differnt units you can switch between in the spawn room, though for the contest version I think I will have just the drones.

I had to put a hold on polishing it because I am trying to figure out why joiners don't work. I think I fixed it but havn't had a chance to test it yet.

The plan is to have multiple types of "reactors" and map designs. I've also thought about splitting it into RWDM and RWST for versions without and with base construction.

Edit: THE JOIN BUG IS FIXED! Time to polish this up.
最后由 Nielk1 编辑于; 2018 年 4 月 20 日 上午 5:34
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