安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








░░░░░░░░█░░█
░░░░░░░█░░░█
░░░░░░█░░░░█
███▄▄█░░░░░███▄
▓▓█░░░░ Valve ░░░█
▓▓█░░░░ Add This ░█
▓▓█░░░░ Please ░░█
▓▓█░░░░ as an ░░░█
▓▓█░░ official Map! ░█
▓▓█░░░░░░░░░░░█
Your map has good chances to be selected in the next "operation" mainly because of the custom assets that give its visual quality, however only time will tell how much it will be played.
Anyway, I appreciate your work and passion that you invest in your cs:go maps.
1. On B site when behind the white wall in the centre of the site, when facing towards the sea you can see a wooden beam, i attempted to reflect a flashbang of of this but instead it went strait through, i think if this was made solid it would be great for pop flashes.
2. i understand that this map has some amazing graphics, very bright with a similar design to inferno the best looking map in the game in my opinion, but in some of the open areas i found quite significant fps drops, i understand the level of detail to this map but this could cause major problems during gameplay, so i believe that in may need more work on optimisation.
Except for that welldone the map is beautiful and definetly atleast deserves a place in an upcoming operation, or even in competitive counter-stike or casual gameplay.
Good job, welldone!
my 'issues with this map" are why is there only 20 spawns? and this console error;
PlayerModelInfo: model count has exceeded the maximum (10) for map "workshop/1364646330/de_ruby". Ignoring model ctm_sas_variantE.