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Good idea!
20% Explosive resistant
10% Damage when bashing
-20 Hp
+20% damage from ranged sources
+10% move speed
-50% knockback
-20% knockback
-15% explo. and fire dmg
-cannot have movement impeded while charging (while charging, scout's basballs wont bonk, no knockback by eplosions or bulets, no pyro airblast, not even stun by taunt kills like hunstman)
+50% knockback on charge target
good for things like soldiers and pyro who will rocket/airblast you to keep u away
+15 HP
+20% fire and explosive resistance
+15% bullet resistance
+30% crit resistance
Take less push force from damage
All melee crits are blocked but when blocked you are imobalized for 1 sec (can't move or attack)
-10% movement speed
-30% charge recharge rate
-10% charge distance
charges can't be interupted by stuns, airblasts, ect.
charges don't offer crits but stun any hit target for 2 sec
+25% fire resistance
+25% bullet resistance
charge dash is replaced with a shield bash upon right-click, stunning opponents for 3 sec (sort of like a critical holiday punch) but needs to recharge before using again
25% crit resistance
25% meele resistance
Cannot charge
thats a defensive shield that protects you from demoknights and you cant charge so no crits for you either. balances out quite well