Team Fortress 2

Team Fortress 2

The Brawlers Bulwark
Rainwad 2013 年 4 月 3 日 上午 8:00
Stat Discussion
Discuss what you think the stats would be in this thread.
最后由 Rainwad 编辑于; 2013 年 4 月 3 日 上午 8:00
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Rainwad 2013 年 4 月 3 日 上午 8:03 
Upsides:

+50% bullet resistance
+20% fire resistance
+15% explosive resistance
On Alt-Fire: Charge into your enemies at a blinding speed!

Downsides:

20% slower movement speed
15% slower weapon switch
+20% damage from melee sources
runglance  [开发者] 2013 年 4 月 3 日 上午 9:31 
I was thinking no alt fire, pure defensive.
but having a defense stat that reflects damage onto a charging demo.
runglance  [开发者] 2013 年 4 月 3 日 上午 9:32 
and air blasts! ;)
Plushie 2013 年 4 月 3 日 上午 9:54 
50% of damage taken (or less) goes to the charge
+50 charge impact damage
+20% full health
-20% movement speed
something like this i dunno
Meme Fortress 2 (已封禁) 2013 年 4 月 3 日 下午 3:18 
on kill: turns victim to ice
WILDCATS!!! 2013 年 4 月 3 日 下午 4:31 
I was thinking Lower defenses than the Charge N Targe, but defends againts all things like
+20% Bullet resistance
+20% Fire resistance
+20% Explosive resistance
+10% Meelee resistance
-15% Movement speed

Or at least something like that
Hiking Bear 2013 年 4 月 3 日 下午 4:35 
I think it should obsorb a certain amount of damage each time you get hit to build up a VERY Powerful charge
SweetSmellOfSummersEve 2013 年 4 月 4 日 上午 12:20 
I love churros idea
Foxtrot 841 2013 年 4 月 4 日 上午 12:46 
The description sounds like the shield negates Demoknights. Therefore:
+20% Bullet resistance
+20% Fire resistance
+20% Explosive resistance
+20% Meelee resistance
If a Demoknight hits you with a crit, the crit is absorbed and deals 60% of it's normal damage.
- You can't charge with this thing.
BarryWhitemore 2013 年 4 月 4 日 上午 2:08 
i agree with jack of all trades and churro
Nomad 2013 年 4 月 4 日 上午 3:04 
+300% knockback power on charge (if you hit with the The Brawlers Bulwark, not with a weapon during a charge). It means you can almost send your enemies to the moon.

+20% bullet resistance
+15% explosive resistance
-15% movement speed
Reduce the knockback received from enemies by 50%

BUT

Can't be healed by medics or dispensah
-45% slower weapon switch



That is a defence weapon, it is to be used with the stickies or grenade launcher. If an enemies comes next to your base, you can use the knockback to send him back to the other side of the map!
Xefox 2013 年 4 月 4 日 上午 4:27 
How about, the charge builds when you take damage? So like after 40 damage, you can charge. Combine with half zatochi and then go on a rampage! But maybe no impact damage, so you have to rely on crits.

+ Charge meter fills as you take damage.
+ Can charge without meter being full (but shorter charge).
+ 25% melee damage resistance.
- 100% charge impact damage
Revolver 2013 年 4 月 4 日 上午 6:23 
You need to realize none of these discussions will ever matter.
Valve decides on the stats if they choose to add it to the game, and your opinion does not matter.
Festive Tweak 2013 年 4 月 4 日 上午 6:31 
Deflecting charge attacks all the time would be pretty OP.
Im thinking something like this might balance it.
50% chance to ignore charge damage completely (Passive)
-15% move speed on wearer
+100% chance to ignore airblasts from enemy Pyros (:D) (Passive)
+20 resistance to explosive damage (Passive)
+20 resistance to bullets (Passive)
-If enemy charge hits, deals 20 extra damage and knocks wielder back
-Charge takes 300 damage (taken or dealt) to activate
-10% damage vulnerability to fire

💜 Jonni 2013 年 4 月 4 日 上午 6:46 
+ 30% bullet/explosive/fire resistance
+ 50% knockback resistance
+ 25% charge damage
-- 50% recharge rate

Charge damage, recharge rate and resistances increases as the wearer collects heads (+10% per head up to a maximum of 5 heads, or 80/100/75/0 % stats respectively)
Wearer can only use melee weapons
If the wearer misses the charge, twice as long recharge time for next charge
最后由 💜 Jonni 编辑于; 2013 年 4 月 4 日 上午 6:50
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