Garry's Mod

Garry's Mod

Star Wars Starfighters/Transports/Cruiser NPCs [Outdated, Links to official in description]
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CovenantKillerJ 2018 年 4 月 13 日 上午 3:40
Console errors and other bugs
this is a great and fun addon to use, but im gonna post some console errors i keep getting so you are aware of them. i will be posting more if i find them
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CovenantKillerJ 2018 年 4 月 13 日 上午 3:40 
[Star Wars Starfighters NPCs [Beta]] lua/entities/npc_awing_f/init.lua:599: attempt to index global 'tr' (a nil value)
1. FindEnemyDan - lua/entities/npc_awing_f/init.lua:599
2. unknown - lua/entities/npc_awing_f/init.lua:304

CovenantKillerJ 2018 年 4 月 13 日 上午 3:41 
[Star Wars Starfighters NPCs [Beta]] lua/entities/npc_tie_fighter_h/init.lua:581: attempt to index global 'tr' (a nil value)
1. FindEnemyDan - lua/entities/npc_tie_fighter_h/init.lua:581
2. unknown - lua/entities/npc_tie_fighter_h/init.lua:292

CovenantKillerJ 2018 年 4 月 13 日 上午 3:42 
[Star Wars Starfighters NPCs [Beta]] lua/entities/npc_xwing_f/init.lua:652: attempt to index global 'tr' (a nil value)
1. FindEnemyDan - lua/entities/npc_xwing_f/init.lua:652
2. unknown - lua/entities/npc_xwing_f/init.lua:304
CovenantKillerJ 2018 年 4 月 13 日 上午 3:43 
[Star Wars Starfighters NPCs [Beta]] lua/entities/npc_tie_bomber_h/init.lua:604: attempt to index global 'tr' (a nil value)
1. FindEnemyDan - lua/entities/npc_tie_bomber_h/init.lua:604
2. unknown - lua/entities/npc_tie_bomber_h/init.lua:295
CovenantKillerJ 2018 年 4 月 13 日 上午 3:44 
This keeps happening with most starfighters
CovenantKillerJ 2018 年 4 月 13 日 上午 7:53 
[Star Wars Starfighters NPCs [Beta]] lua/entities/xwing_missle.lua:148: attempt to index field 'FXEmitter' (a nil value)
1. Draw - lua/entities/xwing_missle.lua:148
2. unknown - gamemodes/base/entities/entities/base_anim.lua:50
kev675243  [开发者] 2018 年 4 月 13 日 下午 3:25 
thanks for leaving the errors, I'm aware the some of these bugs as I'm trying to learn more about particle effects. Otherwise luckily none are game breaking
Jakob | KingPommes 2018 年 4 月 14 日 上午 4:01 
Tested this with LordTrilobite and had a blast! Especially considering this is still in betal. I do however want to point out a few things:

- My TIE models do not explode, leaving the map cluttered with models
- Too many particles cause imense fps drops when ships explode
- It might have just looked that way but do ships only fire on the host while players are in ships themselfes?
- cant target npc ships while in other fighters (Personally I prefer it that way tho)
- Loads of lua erros

But again this is a great addon that will take over the front page Im sure!!
Trini._ 2018 年 4 月 14 日 上午 7:08 
A small bug is that they seem to fly infinitely upwards into the sky until they hit the skybox and disappear. Not sure what's causing that.

(edit: added more detail to bug description)
最后由 Trini._ 编辑于; 2018 年 4 月 14 日 上午 7:08
kev675243  [开发者] 2018 年 4 月 14 日 上午 9:51 
@KingPommes, they probably do explode but don't show the effects because there are too many effects which I will try to fix. Otherwise fighter classes have their own priority standards, which I'll list in the description
Covanant Jackal 2018 年 4 月 14 日 下午 1:12 
not exactly a console error, but most of the rebel pilots upper faces are missing textures, and the entirety of the republic uniform is missing textures and broken animations
Ren 2018 年 4 月 14 日 下午 10:39 
Hyena Bombers sometimes target the player even though ignoreplayers is enabled.
Bob 2018 年 4 月 15 日 上午 4:27 
i dont know why but the cis and empire ships dont move but the rebel and republic ship do move.
what do i need to do ?
Ren 2018 年 4 月 15 日 上午 11:54 
Tri Fighters and Vulture Droids also aren't affected by NoTarget. I'm using this addon. Can you make it compatible with it? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=104486597
Lord Trilobite 2018 年 4 月 16 日 下午 3:09 
As KingPommes said we tested the addon in multiplayer and it worked fairly well for the most part. I would like to add a few more bugs to the list that KingPommes didn't mention.

Bugs
- Sometimes when spawning many ships they would get stuck in each other because they used identical paths.
- You probably know of this issue already in a more general sense, but when I spawned these npcs in the big hangar on my Star Destroyer map, they fly up instead of down into the large open hole. I suspect this has to do with the AI not quite getting tight spaces.

Suggestions
- Though it's great that these npcs work without air nodes. Maybe its still a good idea to have the npcs use air nodes as suggestions of where to go when they are present.
- When a ship takes aim of you its very hard to survive while flying in your own ship. Perhaps imperfect aim or a mechanic to lose the npc would work nice.
- When crashing into an npc with one of Liam's ships, your ship explodes but the npc does not. Might be cool if both get massive damage from such a collision.
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