安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The way world states work is that they are actively checking the status of the characters. As that status changes, they will update nearly instantly to reflect the new status. These world states see the character in your party exactly the same as when they're an NPC. Triggering world states based on whether they are okay or not.
Recruiting unique characters like faction leaders can cause numerous issue with world states, in both mods and vanilla. Which is a major reason why they cannot be recruited in vanilla.
I really hate that your only option with most factions is to either remove it's leaders, in turn permanently destroying towns, or ignore/ally them. Like, I wish some of the factions that can possible take over could do so with the town intact.
Yes and no. World states are easily undone, they are a flag that checks the current status of the character. They flip back and forth live all the time.
What can't always be undone easily is the effects tied to world states. Homeless spawns and the like will changes just fine, any effect that triggers or disables dialog/spawns simply gets reversed. Town overrides though, which is the biggest effect, they are one way. A town cannot just flip back to what it was before, only forward into a different override.
There are ways to stop overrides from triggering though, even if their conditions are met. Namely you can keep the town loaded, if you leave a character there it cannot flip the override. Or the polar opposite, if you trigger the conditions of the override, but never visit the town that flips, and then un-trigger those conditions, the town should not change. It only applies the override when loading in the town again after triggering the condition, so if you either never unload it, or never load it until the conditions are no longer valid, it won't flip even though the conditions were met.
Alternatively, you could always just import your save after recruiting the character. When the game applies town overrides after an import, it does so from the starting point of the town again. So if a town get flipped to a ruined version, you can import the save after recruiting the character, and after import the town will see that they are okay and not trigger the override.