Team Fortress 2

Team Fortress 2

Ice Tower
 此主题已被置顶,因此可能具有重要性
Midlou  [开发者] 2018 年 4 月 8 日 上午 11:42
Feedback
:happy_creep:
< >
正在显示第 1 - 15 条,共 15 条留言
AY| Professor Patonildo 2018 年 4 月 8 日 下午 12:22 
Quero água em algum lugar do mapa. Minha sugestão é embaixo do ponto de captura :)
SpookaliberPlex 2018 年 4 月 10 日 上午 4:02 
Oh, genial! ¡Todos estamos hablando español! I don't actually speak spanish, aunque...
SpookaliberPlex 2018 年 4 月 10 日 上午 4:04 
Also btw:
NOBODY expects the Spanish Inquisition!
wens 2018 年 4 月 10 日 上午 8:14 
eu acho que o mapa ficaria mais legal se fosse de noite
EvaLover9000 2018 年 4 月 10 日 上午 9:01 
Devo dizer é um bom mapa,mas tem um bug com o trem que em vez de vc morrer ao ser atropelado vc fica preso no trem,e acho que a parte perto do penhasco podia ter mais alguma coisa lá nunca vejo nenhum player indo para aquela area que seria otima para empurrar inimigos
hezika 2018 年 4 月 10 日 上午 10:51 
lol
AY| Professor Patonildo 2018 年 4 月 10 日 上午 10:57 
引用自 CaliberPlex
Oh, genial! ¡Todos estamos hablando español! I don't actually speak spanish, aunque...
Lol actually, we are speaking Portuguese xD
Zane S2 [HAUNTED] 2018 年 4 月 10 日 下午 4:01 
queria saber como instalar este mapa achei muito legal ele
Marmaru34 2018 年 4 月 10 日 下午 9:40 
Os pássaros Pootis estão chegando!
Marmaru34 2018 年 4 月 10 日 下午 9:41 
Quando eu tenho que usar o Google Tradutor para entender qualquer coisa que alguém diz XD
Megaatron 2018 年 4 月 11 日 上午 12:55 
cool i guss:steambored:
Issac 2018 年 4 月 11 日 下午 8:08 
0.
Jarvo 2018 年 4 月 13 日 下午 6:38 
To begin with, I've just come back to TF2 from CSGO, and my god I don't knwo why i didn't come back sooner, you've done a brilliant job of this map the modeling and use of displacement walls (I assume some of the walls are displacments) stuns me with how well you've done.

Compared to most Koth maps this one is the most open i've seen and this isn't a bad thing, I honestly think it''s great although some areas which i know are flanks feel like they won't be used so much as I hope.
One thing i might remove tho is the use of trigger_push, please correct me if it's another entity but it's ontop of some of the fences/barriers near mid that I would consider removing as it just seems a bit strange to include something in a map that looks and feels like an actual valve quality if not better one.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1360551164
There also seems to be a bit of a displacment that dosn't align properly with the one below, of course tho this may be just because of my config.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1360551179

A bot .nav file would also be a good idea to add in as it will save players having to do it them selves, I assume you'll know how to do this, just go into your map and in console do nav_generate, if there are any bugs on why bots won't move and such you can edit it using nav_edit, and to save, nav_save.

I really hope you keep going with this, but as it stands, it's a great final product, Good Job!
Invisable Tim 2018 年 4 月 18 日 下午 12:31 
seems kind of big. mabye make it a control point map instead
samasu 2019 年 4 月 19 日 下午 3:08 
Eu adorei :3
< >
正在显示第 1 - 15 条,共 15 条留言
每页显示数: 1530 50