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报告翻译问题








Can the dev for this mod let us know if the cloning NF is buggy and/or doesn't work? It's really frustrating when you tried for the last hour to get this to work with no results.
It's not something that you built yourself. It's one of those "decision" build projects where once you decide on the decision, the game builds it for you. HOWEVER, you can also see that it is getting built. After you click on it, go to your construction tab. Look at the top left corner and you'll see a number like this ----> 23/30. The second number (30) is how many civilian factories you have and the first number (23) is how many are NOT being used (Correct me if I'm wrong if I have that backwards). If you hover your cursor over this while a cloning facility is being built, a window will pop up showing what the factories that are being used are doing and everytime I did it, I noticed 5 factories being put aside for "Special Projects." This is the only way of actually seeing that it's being built. Once it's done, I've never been able to find it on the map.
Thanks for the reply back. Do you think I should uninstall then reinstall the mod to see if it would work?
I know how RNG works. I've played many games with this mechanic. Sure, you could be incredibly unlucky and get that 5% fail happen to you or 3-4 times in a row you get the 20% failed out of an 80% success. HOWEVER, when you try 10 times in a row, no matter how unlucky you are, on an 80% success rate you should at least 1-2 times have it succeed. The odds of failing on those odds in a row are WAY higher.
It can still happen. What you're talking is pseudo-RNG, where the computer compensates each time you fail so you have a higher chance to suceed, guaranteeing a sucess when you reach a certain point. On actual RNG you can have 99% chance of sucess and still fail 100 times in a row because you pissed off some ancient deity or something. True randomness does not care about anything, and the "80% chance of sucess" will only be apparent after millions or even billions of tries.
Whether this mod uses pseudo-rng or actual rng is another thing. Considering the dev said "it's really simple" i'd think it uses the actual game code for chance, which is actual rng.