Team Fortress 2

Team Fortress 2

Caretaker
Xpload 2018 年 4 月 8 日 上午 3:09
Stats
Suggested stats:

+) 200% faster firing speed (0.5sec attack interval)
+) Can headshot when unscoped (noscoping is now an option)

-) No charge
-) Mini-crits when it would normally crit (headshots deal mini-crits)
-) 50% damage penalty (normal damage: 25, mini-crit/headshot damage: 34, landing 5 headshots: 170)
-) Self marked for death while scoping (encourage more agressive sniper play: try to get closer to enemies)

desc) This weapon reloads its entire clip at once (1.5sec reload). Shooting whilst scoped does not release scope (like the focus abilty on the hitman's heatmaker).

Overall, you use this weapon more agressively with less penalties for missing a shot (since you have 4 more up your sleeves). Marking for death while scoping can seem a bit much, but this is to get more snipers away from the balconies of 2fort and into fights just behind your team's power classes. Having several rapid-fire shots means that tracking scouts and invisible spies just got a whole lot easier.

Let me know what you guys think! Why isn't there a discussion for this already? This weapon is awesome!
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正在显示第 1 - 15 条,共 134 条留言
✿ Edz 2018 年 4 月 8 日 上午 4:02 
Too overpowered rate of fire. Also, there's no recoil, so basically you can just aim at the enemy's head, that is, if he's just standing and you have to wait for the random spread to hit the enemy. What you gave is basically a Heavy Sniper with a scoped minigun. I have a better idea.

The Caretaker

+5% increased ammo capacity (The total count is now 30 bullets, because the magazine on the rifle resembles a STANAG 30-round magazine, and obviously holds 30 bullets)
+20% faster firing speed
+75% increased headshot damage
Can jump while still in scope.

-5% damage drop off on bodyshots (Basically, the farther your enemy is, the less damage you can do on bodyshots)
-No random crits

---

Basically, this rifle is dangerous when it comes to headshots. With the increased damage buffs I wrote above, you can kill a Heavy with just one shot to the head.

It sounds overpowered, but it is only OP if the player using it is an experienced Sniper. The damage drop off stat above is a disadvantage to those Snipers who are always bodyshotting. This rifle is basically a water gun when it comes to bodyshots.

I gave the reason why this should have 30 bullets. I was thinking it's for realism, except Sniper has to go to the Resupply Locker to grab another magazine to refill.

Faster firing speed basically means that Sniper loads another bullet much more faster, but no you can't fire this automatically.

No random crits is important.
Fritzy 2018 年 4 月 8 日 上午 4:03 
Any stats with a increased clip size allowing you to fire more shots before unscoping I'd say would be nice
✿ Edz 2018 年 4 月 8 日 上午 4:04 
引用自 Fritzy
Any stats with a increased clip size allowing you to fire more shots before unscoping I'd say would be nice

Since there's going to be 30 total bullets, Let's do a clip size of three (3). You only need to unscope 10 times before you run out.
Dorgaooo 2018 年 4 月 8 日 上午 4:33 
The stats you suggested are interesting And they seem to be something the sniper could really use in combat. But, I don't think they would turn out all that well, because sniper was not made to be an overly aggressive class like these stats suggest, and I know there's going to be someone that says "oh but the huntsman exists so it wouldn't be that much different right?" Trust me it would. The huntsman works because you don't need to rely on precision as much as the sniper rifle and it doesn't hinder the sniper's movement as much, so I think you should rework the stats a Little bit for the weapon to stay unique while still maintaining the sniper's place in the battlefield or maybe making it so he can use the weapons advantages if needed, or else I fear this weapon (if it is added) might have the same fate as the classic. (This is just my opinion if you disagree that's completely fine, just tell me what you think I said is wrong and why , and I may change my mind).
✿ Edz 2018 年 4 月 8 日 上午 4:49 
There are snipers who play aggressively. If my stats could be agreed upon on, players who play Sniper aggressively will take the weapon as a huge advantage.

On my previous comment, I cleared it out to you guys that this rifle will be a huge no-no to those Snipers who don't headshot people. The stats I gave favors the experienced ones, but it's useless to those who aren't.
Aqueous Glow X~X 2018 年 4 月 8 日 上午 5:31 
+350% faster firing rate (.42 attack interval)

+100% movement speed when scoped in

+3000% clip size (30 rounds)

+360% ammo maximum on wearer (90 rounds)

-60% damage penalty (20 damage per shot, 60 damage per headshot)

no charging

2 second reload speed
最后由 Aqueous Glow X~X 编辑于; 2018 年 4 月 8 日 上午 5:32
✿ Edz 2018 年 4 月 8 日 上午 5:46 
Anything but being able to fire it like a submachine gun. Too overpowered.
Megapal 2018 年 4 月 8 日 上午 5:58 
引用自 Xpload334boom
Suggested stats:

+) 200% faster firing speed (0.5sec attack interval)
+) Can headshot when unscoped (noscoping is now an option)

-) No charge
-) Mini-crits when it would normally crit (headshots deal mini-crits)
-) 50% damage penalty (normal damage: 25, mini-crit/headshot damage: 34, landing 5 headshots: 170)
-) Self marked for death while scoping (encourage more agressive sniper play: try to get closer to enemies)

desc) This weapon reloads its entire clip at once (1.5sec reload). Shooting whilst scoped does not release scope (like the focus abilty on the hitman's heatmaker).

Overall, you use this weapon more agressively with less penalties for missing a shot (since you have 4 more up your sleeves). Marking for death while scoping can seem a bit much, but this is to get more snipers away from the balconies of 2fort and into fights just behind your team's power classes. Having several rapid-fire shots means that tracking scouts and invisible spies just got a whole lot easier.

Let me know what you guys think! Why isn't there a discussion for this already? This weapon is awesome!
terrible stats, why would you use this over the stock rifle? no headshots makes rifles bad(look at the classic, useless) in the time that this weapon has done 68 damage the stock rifle could have done 150, so it's a loss in dps unless you can't aim(then you shouldn't be playing sniper) and also doing some quick calculations, these stats will do even less dps than the smg, a secondary



引用自 ✪ alumGray
Too overpowered rate of fire. Also, there's no recoil, so basically you can just aim at the enemy's head, that is, if he's just standing and you have to wait for the random spread to hit the enemy. What you gave is basically a Heavy Sniper with a scoped minigun. I have a better idea.

The Caretaker

+5% increased ammo capacity (The total count is now 30 bullets, because the magazine on the rifle resembles a STANAG 30-round magazine, and obviously holds 30 bullets)
+20% faster firing speed
+75% increased headshot damage
Can jump while still in scope.

-5% damage drop off on bodyshots (Basically, the farther your enemy is, the less damage you can do on bodyshots)
-No random crits

---

Basically, this rifle is dangerous when it comes to headshots. With the increased damage buffs I wrote above, you can kill a Heavy with just one shot to the head.

It sounds overpowered, but it is only OP if the player using it is an experienced Sniper. The damage drop off stat above is a disadvantage to those Snipers who are always bodyshotting. This rifle is basically a water gun when it comes to bodyshots.

I gave the reason why this should have 30 bullets. I was thinking it's for realism, except Sniper has to go to the Resupply Locker to grab another magazine to refill.

Faster firing speed basically means that Sniper loads another bullet much more faster, but no you can't fire this automatically.

No random crits is important.
where are the downsides? this is just OP



引用自 c h i n a
+350% faster firing rate (.42 attack interval)

+100% movement speed when scoped in

+3000% clip size (30 rounds)

+360% ammo maximum on wearer (90 rounds)

-60% damage penalty (20 damage per shot, 60 damage per headshot)

no charging

2 second reload speed
no headshots, no charging, useless again
Okami 2018 年 4 月 8 日 上午 6:14 
i like tomatoes
✿ Edz 2018 年 4 月 8 日 上午 6:15 
@Staples,

I haven't included it yet because I can't think of any. The only proper downside is that less experienced Snipers tend to aim and shoot at the body, which is a huge disadvantage since damage lessens on bodyshots, depending how far your target is

Like I said, it favors experienced Snipers.

I'm giving room for people to put downsides on it.
最后由 ✿ Edz 编辑于; 2018 年 4 月 8 日 上午 6:16
txrracxtta 2018 年 4 月 8 日 上午 6:40 
Here's my idea of what it would be like.

+15% charge rate
+10% faster firing rate
+50% clip size (4 bullets)

-Headshots that are not above 50% charge mini-crit
-5% damage penalty
-15% slower move speed while unscoped*

* I chose this because this is a camouflage set and moving slow is essential to being hidden.
最后由 txrracxtta 编辑于; 2018 年 4 月 8 日 上午 6:41
txrracxtta 2018 年 4 月 8 日 上午 6:42 
The charge rate increase and no proper headshots below 50%, I think, would not allow for quickscoping and encourages a more patient playstyle where instead of sniping out in the open you look for hiding spots and sit tight while scoping instead of rushing into battle and quickly firing at everyone's heads.
gas 2018 年 4 月 8 日 上午 6:47 
Stats:
+ 25% firing speed (0.75 s attack interval)
+ 400% clip size (4 shots until reload)
+ on hit: increase firing speed by additional 25% up to 100 % (rewards accuracy with the power to
deal more damage, the bonus decays by 25% each 3 seconds)
+ reloads the whole clip at once
+ can headshot when unscoped

- no charge
- do only 200% damage on headshots (full crit is 300%)
- when scoped: 30% bodyshot damage penalty (this would encourage snipers to unscope more
often)
gta48312 2018 年 4 月 8 日 上午 9:24 
Stats:
+100% firing speed
5 bullets per clip
+33% faster reload speed
+On Hit: 100% chance to slow target
+When Fully Charged: Damage hurts everyone one meter around from the target
-50% scope range
-Minicrits whenever it would normally crit
-15% less damage when not fully charged
-No random critical hits

This weapon would be used more as an assault rifle over a sniper rifle, making it very useful if you have the Jarate or Razorback equipped. It would also be useful against a group of enemies.
So Sirry 2018 年 4 月 8 日 上午 9:28 
Just add it as a reskin of the heatmaker, they aren't going to add a run 'n' gun DMR this late into the games lifespan.
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