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What mods do you currently have turned on?
I have noticed that in game as well. Its a limitation of how the game assigns tasks. Right now there is one queue and any object that has the attribute to check the queue will do so and send a queue request to assign it a task that it can handle. Those happen in parallel, so if one "Tasker" asks for something and another "Tasker" asks for something they can actually get the same task. but the one that responses first that they took it gets the task. If your CPU is slow and all these parallel tasks are pending then you can actually have a scenario where a "Tasker" goes for something but then gets turned away since its been handled. It all sorts itself out eventually, but the more taskers you have the more this can happen. I saw this effect when I had 5000 colonists and over 1000 drones and about 50 shuttles.
As for new stuff I am putting the finishing touches on the Patriot Missile System, so I will be asking you to beta that for me before I post it to the workshop. Everytime I think its ready for primetime I find something else that needs tweaking or a new feature I think is worth delaying the post, Stay tuned.
They didnt involve the modders like in the past for a beta.