XCOM 2
[WOTC] CBR Redux
Mjolnir1785  [开发者] 2018 年 4 月 1 日 下午 10:31
Bug Report
Please Report any bugs found here.
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正在显示第 1 - 15 条,共 17 条留言
Dragon-Raptor 2018 年 4 月 4 日 上午 10:51 
The mobility bonus for the Carbines and bullpups are not showing up in the armoury. They did with the old version (Centrals Rifles), so somethings changed...

Same mod set-up, so it can't be a conflict... ?
Mjolnir1785  [开发者] 2018 年 4 月 4 日 上午 11:57 
I'll double check it when I get home the only thing that changed was the name of the weapon so if there is a conflict there I will fix it when I am off work should be a simple fix it something is messed up.:steamhappy:
Mjolnir1785  [开发者] 2018 年 4 月 4 日 下午 7:13 
FIXED BUG mobility bonus should now show up properly.
MichaelRossMD 2018 年 4 月 5 日 下午 12:36 
Is this mod supposed to arrive with super powered weapons? All the weapons do Mag-Tier damage and the sniper rifle is just super broken.
Mjolnir1785  [开发者] 2018 年 4 月 5 日 下午 1:02 
Set bWeaponIsCosmetic to true in config weapons will have base stats or modify stats to your liking in config
T4dd 2018 年 4 月 7 日 上午 8:34 
This mod is glorious! One bug I appear to be having: the range table for the Vektor Rifle does not seem to be applying to the weapon in game.
Mjolnir1785  [开发者] 2018 年 4 月 7 日 上午 8:54 
Patching shortly Thanks for letting me know, I saw the error as soon as I looked. Damn SDK doesn't tell me when I have a typo in the config. It's supposed to be BATMETAL_FOREVER not FORVEVER lol
T4dd 2018 年 4 月 7 日 上午 10:18 
Ah, but Batmern Forvever was one of the best movies. :)
Mjolnir1785  [开发者] 2018 年 4 月 7 日 上午 11:06 
最后由 Mjolnir1785 编辑于; 2018 年 4 月 7 日 上午 11:07
Azure 2018 年 4 月 12 日 上午 3:43 
Not sure whats causing it but ive had a couple of instances where a soliders gun was duplicated (and of one of the occurances the Bolt Caster was turned into a Infantry Rifle and duplicated)
Mjolnir1785  [开发者] 2018 年 4 月 12 日 上午 8:26 
Yea I have noticed duplicates when I upgrade tiers. I'll look into this more it could be caused by the way I tell the game to upgrade tiers but if it is I will fix it. I've been working on some carbine updates but that is still probably a week out. It is interesting that it upgraded your Bolt Caster to a BR1 haha.
T4dd 2018 年 4 月 21 日 下午 1:11 
Man I adore this mod! I've found another minor bug: it looks like the old XCOM pistol isn't toggling from the list of which weapons to include, it's always in.
Mjolnir1785  [开发者] 2018 年 4 月 21 日 下午 2:52 
I'm pretty sure I didn't add the command that allows the toggle for the pistol but may have put it in the config by accident. It might be a little bit before I'll be able to fix that but for now if you really don't want the pistol you can go into the source file in SRC folder labelled "X2Item_ValhallaRifles" and there should be a sections below the damage integers that should say something modweapons... that is what tells the game to look for the weapon itself. If you really don't want it in there you can put // in front of the lines for the XD_MJ which is the pistol. This will cause the game to skip over the lines that tell it to look for the pistol and effectively remove it from the game sorry for the inconvenience. I'll add the command for the toggle when I am able might be a while before I'm able to though.
T4dd 2018 年 4 月 21 日 下午 9:35 
No worries! Thank you for all the hard work on this mod, it is one of the highlights of my modlist!
Whiskey144 2018 年 5 月 23 日 下午 4:02 
Does the mod by default change anything with regards to which classes can access certain weapons?

EDIT:

So after digging around I found the mod file that actually does change weapon access for all the classes, something I really should have checked prior.

Any tips on swapping the Reaper Shadow VK to being a "Sniper Rifle" instead of a "Vektor Rifle"? I think it looks better than the actual Valkyrie SR and already quite like the default Reaper weapon.
最后由 Whiskey144 编辑于; 2018 年 5 月 23 日 下午 4:59
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