Torchlight II

Torchlight II

Classless Character v.148 (v.148)
TOG | Phanjam  [开发者] 2021 年 6 月 2 日 上午 12:04
@GrimThreat's Suggestions
Just a chat space for GrimThreat's suggestions on breaking out the Classless Disciplines into their own classes.
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TOG | Phanjam  [开发者] 2021 年 6 月 2 日 上午 12:10 
Grimthreat's first suggestion (6/2/2021)

so an animancer governs all of life and death as well as breathing life into the lifeless *this includes golems and the like* why lower the amount of summons to maybe 4 or 5 for the skeletons but make them stronger and maybe add nonundead summons for example stone or wood golems you could add augmentation passives that boost attack, health and defense of summons maybe a few more healing spells
最后由 TOG | Phanjam 编辑于; 2021 年 6 月 2 日 上午 12:19
TOG | Phanjam  [开发者] 2021 年 6 月 2 日 上午 12:14 
i suppose if id called it "necromancer" then id have to stick to undeads.
but since its "animancer" then i see how we can get non-undeads into the mix...

rock golems from the earth, wood golems from trees, etc.

id just re-use existing models tho - hope that doesnt detract from the idea...
GrimThreat 2021 年 6 月 2 日 上午 12:16 
not at all you could also add bio magic spells that poison, catch enemies on fire or cover them in acid as well
最后由 GrimThreat 编辑于; 2021 年 6 月 2 日 上午 12:17
TOG | Phanjam  [开发者] 2021 年 6 月 2 日 上午 12:19 
how about passives? i feel animancer needs them, but im at a loss for useful passives that also fit the class-lore...
GrimThreat 2021 年 6 月 2 日 上午 12:19 
i think a really cool bio magic would be a spell that poisons and turns enemies against each other
GrimThreat 2021 年 6 月 2 日 上午 12:20 
hmm for passives let me think on that one some
GrimThreat 2021 年 6 月 2 日 上午 12:21 
an animancer has the pain suppression sub ability maybe passives that increase physical and elemental resistances
GrimThreat 2021 年 6 月 2 日 上午 12:23 
you could also add one that reinforces the amount of health an animancer has *you already have the regen passive so thats handled*
GrimThreat 2021 年 6 月 2 日 上午 12:25 
one of the big draws for animancers is life magic maybe a minor passive that heals nearby summons?
GrimThreat 2021 年 6 月 2 日 上午 12:28 
actually that one might be better as an active spell unless you make it really weak
GrimThreat 2021 年 6 月 2 日 上午 12:38 
a decay aura of some sort would be a good passive as well something that can deal damage to nearby enemies
TOG | Phanjam  [开发者] 2021 年 6 月 2 日 上午 3:57 
引用自 GrimThreat
one of the big draws for animancers is life magic maybe a minor passive that heals nearby summons?

actually that one might be better as an active spell unless you make it really weak

Or it could still be a passive but it only works in a small area. so like u need to be close to the minion (and therefore to the action too) for it to work...
最后由 TOG | Phanjam 编辑于; 2021 年 6 月 2 日 上午 3:57
TOG | Phanjam  [开发者] 2021 年 6 月 2 日 上午 3:59 
引用自 GrimThreat
a decay aura of some sort would be a good passive as well something that can deal damage to nearby enemies

This im thinking might be good as an active, maybe 10 seconds, high mana cost, not too small AOE...
GrimThreat 2021 年 6 月 2 日 下午 11:19 
Then how about a passive that lowers enemies stats in close proximity?
GrimThreat 2021 年 6 月 2 日 下午 11:19 
That would also semi force the player to be close to the action
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