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https://gist.github.com/HugsLibRecordKeeper/8f8efd7012724724718a047ffdae1e5c
are they loaded in the right order, should factions come after the stories missions and objectives and then the dev version?
is the load order something like
1. Stories, Missions and Objectives
2.Tiberium Rim Dev Version
3.Tiberium Rim Factions
4.Other mods
or
1. Stories, Missions and Objectives
2.Tiberium Rim Factions
3.Tiberium Rim Dev Version
4.Other mods
just trying things out, its no big deal! trying to be helpful!
is there any more info that would be helpful ?
also this is running as a infiite loop.
Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.InstallBlueprintUtility.ExistingBlueprintFor (Verse.Thing th) [0x00000] in <filename unknown>:0
at RimWorld.MinifiedThing.DrawExtraSelectionOverlays () [0x00000] in <filename unknown>:0
at RimWorld.SelectionDrawer.DrawSelectionOverlays () [0x00000] in <filename unknown>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x00000] in <filename unknown>:0
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
RimWorld.UIRoot_Play:UIRootUpdate()
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
Exception doing inspect pane: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.MinifiedThing.get_LabelNoCount () [0x00000] in <filename unknown>:0
at Verse.Thing.get_Label () [0x00000] in <filename unknown>:0
at Verse.Thing.get_LabelCap () [0x00000] in <filename unknown>:0
at RimWorld.InspectPaneUtility.AdjustedLabelFor (IEnumerable`1 selected, Rect rect) [0x00000] in <filename unknown>:0
at RimWorld.MainTabWindow_Inspect.GetLabel (Rect rect) [0x00000] in <filename unknown>:0
at RimWorld.InspectPaneUtility.InspectPaneOnGUI (Rect inRect, IInspectPane pane) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
RimWorld.InspectPaneUtility:InspectPaneOnGUI(Rect, IInspectPane)
RimWorld.MainTabWindow_Inspect:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
I cant post it here, i got it in a txt file:
https://drive.google.com/open?id=17B1lZg3YhDA-nfIK2reZS833TImK5Q4J
Could not execute post-long-event action. Exception: System.TypeInitializationException: An exception was thrown by the type initializer for TiberiumRim.TiberiumRimPatches ---> System.NullReferenceException: Object reference not set to an instance of an object
at TiberiumRim.TiberiumRimMod.PatchPawnDefs () [0x00000] in <filename unknown>:0
at TiberiumRim.TiberiumRimPatches..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (RuntimeTypeHandle type) [0x00000] in <filename unknown>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00000] in <filename unknown>:0
at Verse.PlayDataLoader.<DoPlayLoad>m__2 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
https://pastebin.com/0QBWpAZS