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+20% Movement speed on equip [Good]
Overheats when fired 5 times simutaneously [Bad]
+) Does not require ammo (still has a clip, but no ammo)
+) Mini-crits on targets who have recently damaged your buildings (within 2sec of damaging your buildings, applies to your buildings and not all friendly buildings)
-) No random critical hits (but you expected that)
-) 100% slower firing speed (0.34sec attack interval)
-) 33% damage penalty (10 base damage, 13.5/14 minicrit damage)
Because it applies to all buildings placed by you, this weapon can be useful or agressive engineers deploying their buildings in a rush, letting enemies shoot them, and use the mini-crit boost to defend it. This can also work for anyone hitting your sentry from outside its range, making it a solid option for sniper-abusing to the wrangler.
Let me know what you all think!
-) No Random Crits.
-) -58% Magazine Size. (Only five shots in a clip instead of twelve.)
what at full charge is a Direct hit AOE explosive energy ball, but you cannot spam the energy ball, and need to wait a bit, but you still can get around 50 damage aka revolver damage from holding the button?
Does the damge thing work for a spie's sapper as well?
No reload necessary
Alt-fire: charge a shot for 3 seconds that will penetrate enemies and cause bleeding for 6 seconds
Weapon cannot be fired for 5 seconds after using the alt-fire
50% slower firing speed
Weapon deals only 20% damage to buildings
+crits wet targets
+15% firing speed
+crits when would normaly minicrit
-25% damage
-10% movespeed on wearer
-only 8 bullets in clip
PEW PEW!!! ITS A LASER GUN!!!
Cons
R.I.P Capper(your no longer unique)