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I think I have to explicitly set the player's lifeState once healed if they had been incapacitated.
I will check it out and push an update.
_injured setUnconscious false;
[ "#rev", 1, _injured ] call BIS_fnc_reviveOnState;
It may be possible to just use the _reviveOnState BIS Function.
Thanks for putting this up on GitHub! I'll move over there to continue the discussion. I wish I could be more help; I suck at coding, but I'll gladly keep bug testing - I really want this to work!
I'll try again tomorrow and get back to you.
The trouble I was having yesterday was while adding it to a modded KP Liberation mission, and it still isn't working today. Before including Auto-Medic this KP Lib mission works whether it's dedicated or locally hosted. After adding Auto-Medic it runs perfectly when locally hosted, but on a dedicated server the game hangs on the load screen after role selection in the lobby.
I'm going to try an un-modded KP Lib to see if I can zero-in on it being either a bad mod interaction or an issue specific to KP Lib on a dedicated server. Beyond that I'm kinda out of my element :)