Garry's Mod

Garry's Mod

Garry's Mod Stranded
/dev/loipop 2016 年 7 月 30 日 下午 12:12
Mapping
Ive looked around on most of your posts and even decomplied a map to figure out how to spawn in some of the stuff needed like trees and rocks that are actually punchable. So far it has gone well but for the life of me i could not figure out how to spawn antlion burrows with out going in game and placing them. Are they randmly generated or how are they placed in the world.
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Rubat  [开发者] 2016 年 7 月 30 日 下午 12:22 
The addon should contain a .fgd with some entities.
/dev/loipop 2016 年 7 月 30 日 下午 12:32 
Where would i find it and how would i go about acessing its contents and placing them in the map.
Rubat  [开发者] 2016 年 7 月 30 日 下午 12:39 
It is stored in this very mod. I am not going to teach you how to map here, you have google for that, including on how to extract a workshop addon.
/dev/loipop 2016 年 8 月 1 日 上午 10:58 
Sorry for the late reply, I had to go away for awhile and I didn't know about it. Anyway, I searched through the extraced workshop addon (.gma) and searched the entire garrysmod directory for .fgd files and could not find one related to Garrys Mod Stranded. The closest ones I could find were base.fgd, sdk.fgd, and a folder called fgd with skrim.txt inside. The txt however was in the format of a fgd. Unless the entities are stored in these files or outside the Garrys Mod directory im not sure where the entities are so that I could place them in the world.
Rubat  [开发者] 2016 年 8 月 1 日 上午 11:11 
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