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报告翻译问题
2. Force them to loot stuff ( not only weapons/food/water ), randomly, depends on their inventory space, maybe skills.
more looting options self initiated or not? yeah maybe can do that.
running animation? last time i tried a while ago it seemed impossible without game engine changes. but maybe ill take a look into it again, maybe somethign changed since then
2. Teach them how to find another way in, if door is closed ( otherwise they just trying to come in until they die )
If your talking about survivors getting stuck while walking and you see their walking animation continuing but they are not moving and up against a corner, door frame, wall etc. then that is an issue with the pathfind ing in the vehicle build itself and should fix it self on some future vehicle build update.
I was talking about like, you party a survivor, so he is following you now. Then you climb in through window, they tryi to follow you in through door but it's locked! They will forever try and open that door in that exact scenario. But I can fix it soon.
Edit: also a higher chance of joining regardless of food when it's the very beginning of the apocalypse
Not a bad idea at all. Bc eventually I'm gonna make giving orders to survivor lower relationship levels, and add some "orders" like "take a break" which raise it. And have them leave party if the relationship level gets too low. So such a trait would help with those things as well
I would like to see desparate survivors attacking you or trying to rob you if they dont find food or water and they know you have, like no all survivors will go rogue trying to rob, but some will, i dont see that many survivors trying to loot stuff after the first day for some reason.
Edit: I was wondering, is it possible for NPCs in this mod to have player perks, like Cowardly? That would diversify them a lot
Edit#2: Also, maybe forcing the NPCs in party to sneak (setbSneaking from IsoPlayer?) whenever the player is?
(So I can make a city type thing)