Project Zomboid

Project Zomboid

Super Survivors! (For Build 40)
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nolanritchie  [开发者] 2018 年 3 月 15 日 上午 11:30
Suggestions
Please leave your suggestions for improvements and or new features
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正在显示第 1 - 15 条,共 183 条留言
Vsratiynaturalist 2018 年 3 月 15 日 下午 8:18 
1. Can you make run animations for them somehow?
2. Force them to loot stuff ( not only weapons/food/water ), randomly, depends on their inventory space, maybe skills.
最后由 Vsratiynaturalist 编辑于; 2018 年 3 月 15 日 下午 8:25
nolanritchie  [开发者] 2018 年 3 月 16 日 下午 12:47 
引用自 EroGuro
1. Can you make run animations for them somehow?
2. Force them to loot stuff ( not only weapons/food/water ), randomly, depends on their inventory space, maybe skills.

more looting options self initiated or not? yeah maybe can do that.

running animation? last time i tried a while ago it seemed impossible without game engine changes. but maybe ill take a look into it again, maybe somethign changed since then
Vsratiynaturalist 2018 年 3 月 16 日 下午 11:29 
Reduce amount of ammo on dead SWAT guy in prison-escape challenge. Leave like 3-5 boxes at least, keep it realistic and balanced.
Vsratiynaturalist 2018 年 3 月 17 日 上午 12:32 
1. Force them to be scared of you ( run if you come close ) when got blunt/blade weapon ( 5% if they armed too, 15% if not, 0% if they got firearm ) and when got firearm ( 75% if unarmed, 50 if armed, 25% if armed with firearm ).
2. Teach them how to find another way in, if door is closed ( otherwise they just trying to come in until they die )
nolanritchie  [开发者] 2018 年 3 月 17 日 上午 5:37 
Ah shoot they should try Windows if door locked. But I see that does not happen when in follow mode. I'll fix it soon
Vsratiynaturalist 2018 年 3 月 17 日 上午 5:47 
I'm not really sure what follow mode is, but that happens with all survivors ( in prison at least, hostile ones )
nolanritchie  [开发者] 2018 年 3 月 17 日 上午 6:52 
Follow mode as in, if you told them to follow you.

If your talking about survivors getting stuck while walking and you see their walking animation continuing but they are not moving and up against a corner, door frame, wall etc. then that is an issue with the pathfind ing in the vehicle build itself and should fix it self on some future vehicle build update.

I was talking about like, you party a survivor, so he is following you now. Then you climb in through window, they tryi to follow you in through door but it's locked! They will forever try and open that door in that exact scenario. But I can fix it soon.
ray.vest 2018 年 3 月 17 日 上午 7:27 
Not sure if was suggested, but how about adding a player trait, something like 'charismatic', that would allow npcs to join without giving them food?
Edit: also a higher chance of joining regardless of food when it's the very beginning of the apocalypse
最后由 ray.vest 编辑于; 2018 年 3 月 17 日 上午 7:30
nolanritchie  [开发者] 2018 年 3 月 17 日 上午 10:35 
引用自 ray.vest
Not sure if was suggested, but how about adding a player trait, something like 'charismatic', that would allow npcs to join without giving them food?
Edit: also a higher chance of joining regardless of food when it's the very beginning of the apocalypse

Not a bad idea at all. Bc eventually I'm gonna make giving orders to survivor lower relationship levels, and add some "orders" like "take a break" which raise it. And have them leave party if the relationship level gets too low. So such a trait would help with those things as well
GassyTaco 2018 年 3 月 17 日 上午 11:06 
引用自 JasonB

Also, if an NPC is being attacked and freaking out, or hungry, or thirsty, I think they should be much more likely to join you because they want your help. Instead of most NPCs just set to guaranteed not join you no matter what.

I would like to see desparate survivors attacking you or trying to rob you if they dont find food or water and they know you have, like no all survivors will go rogue trying to rob, but some will, i dont see that many survivors trying to loot stuff after the first day for some reason.
JasonB 2018 年 3 月 17 日 下午 1:20 
I think "find food" and "find water" orders are possibly needless bloat to the order menu. There's already an order to "loot room for food", and they already automatically find food and water when they're actually hungry/thirsty. I'm worried about the commands list becoming too bloated.
ray.vest 2018 年 3 月 18 日 上午 7:28 
引用自 nolanritchie
引用自 ray.vest
Not sure if was suggested, but how about adding a player trait, something like 'charismatic', that would allow npcs to join without giving them food?
Edit: also a higher chance of joining regardless of food when it's the very beginning of the apocalypse

Not a bad idea at all. Bc eventually I'm gonna make giving orders to survivor lower relationship levels, and add some "orders" like "take a break" which raise it. And have them leave party if the relationship level gets too low. So such a trait would help with those things as well
I don't know how hard it might be, but maybe an even better idea would be to implement a 'Social' skill with skill books and special recipe magazines e.g. 'interrogation techniques' to learn when you're gonna get attacked by a group of NPCs next time, or 'leadership' to use walkie-talkies/radios to send squads of NPCs for rare loot (I imagine they would simply disappear from the scene and randomly come back with stuff or die off-screen)... But I guess I'm getting too dreamy now
Edit: I was wondering, is it possible for NPCs in this mod to have player perks, like Cowardly? That would diversify them a lot
Edit#2: Also, maybe forcing the NPCs in party to sneak (setbSneaking from IsoPlayer?) whenever the player is?
最后由 ray.vest 编辑于; 2018 年 3 月 18 日 上午 7:45
Abaddon 2018 年 3 月 20 日 下午 5:43 
Can I suggest giving the survivors the ability to plant and water plants?
Justryan16 2018 年 3 月 22 日 上午 3:08 
Maybe a debug that allows you to spawn survivors
(So I can make a city type thing)
Vsratiynaturalist 2018 年 3 月 22 日 上午 5:13 
Yeah, agreed. We totally need that function ( maybe like another add-on, so people cant spawn them by accident? )
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