Battlezone: Combat Commander

Battlezone: Combat Commander

Aegeis All In One Pack
AleK 2018 年 8 月 16 日 下午 9:17
Thug Matriarch's loadout editor is broken
As in the title, after I created a thug matriarch and deployed it, the original matriarch also turned into a thug (I have no idea if this is intentional or not) and I went into the console inside it to change the scout to have a sonic blast but alas it wouldn't let me since the thug doesn't make scouts, but this isn't the problem, the problem is that clicking the accept button doesn't do anything and I'm literally stuck in the matriarch unable to do anything but quit the game. I tried saving and reloading but that just made the whole thing worse. Linked screenshot shows what happened. It still didn't fix it.

https://psteamcommunity.yuanyoumao.com/id/alekthefatnerd/screenshot/956339791829619495

This was using the Greenheart Recycler with Thugs and Commander Tech
最后由 AleK 编辑于; 2018 年 8 月 16 日 下午 9:19
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Aegeis  [开发者] 2018 年 8 月 17 日 上午 7:32 
Ok thanks for the info, we'll look into it. Also, were you playing solo? The Thug recycler is only meant for your teammates and not the main commander.
AleK 2018 年 8 月 17 日 上午 8:05 
I was playing IA offline yes, also the same bug happened while I was inside the factory when a bomber dropped a bomb on it not destroying the factory but killing me the pilot inside but getting me stuck in the interface.
Katherlyn  [开发者] 2018 年 8 月 17 日 上午 11:32 
I'm not sure we can fix the last issue but the idea is the thug matriarch is meant for online/thug commanders for MPI. I may just make those variants unavailable in Instant Action to prevent this.
AleK 2018 年 8 月 17 日 下午 12:35 
Is the thug rec the only thing added with those extra variants? I mainly just used it because it seemed like it had the most stuff included.
Aegeis  [开发者] 2018 年 8 月 17 日 下午 3:22 
the Aegeis Recycler Variant + Extras has everything included. The other recycler variants will only include those items specific to that MOD.
Katherlyn  [开发者] 2018 年 8 月 17 日 下午 3:41 
the greenheart variants will only contain the assets and things contained in the greenheart asset mod/asset pack, thus no upgradable sbay, only 1 upgrade for the pgen, no defensive recycler. TLDR: the recycler variants determine what assets you'll be playing with, each one varies, aegeis recy variant uses the most amount of things, a mix of scrappool, greenheart, and katpak.

Also, the game only keeps track of 1 recycler and it isn't setup properly for the player to own more than 1. Same goes for factory and armory.
最后由 Katherlyn 编辑于; 2018 年 8 月 17 日 下午 3:41
AleK 2018 年 8 月 18 日 上午 2:32 
ok thanks
AleK 2018 年 8 月 19 日 下午 7:37 
Another couple of things that aren't really worth opening a new thread for are that when you upgrade the matriarch on the Aegeis rec it loses the phantom scout from its build menu and also scions can build 5 large scrap silos while ISDF can build only one which I assume is the intended amount rather than 5 which allowed me to accumilate 390 scrap and a comically large scrap meter

https://psteamcommunity.yuanyoumao.com/id/alekthefatnerd/screenshot/956340059398900843
最后由 AleK 编辑于; 2018 年 8 月 19 日 下午 7:37
Aegeis  [开发者] 2018 年 8 月 20 日 上午 10:15 
Oops, I need to fix that haha
Katherlyn  [开发者] 2018 年 8 月 20 日 上午 10:31 
turns out it was something i had to fix in one of my asset packs, it is now fixed.
最后由 Katherlyn 编辑于; 2018 年 8 月 20 日 上午 10:56
AleK 2018 年 8 月 20 日 下午 1:22 
Also I'm not sure if this is my bad memory but I'm pretty sure the small ISDF silos gave 20 max while the scion one gave 10 max but it may just be me not remembering correctly
Katherlyn  [开发者] 2018 年 8 月 27 日 上午 11:16 
small ISDF also give 10.
AleK 2018 年 8 月 27 日 下午 12:07 
alright nevermind then
AleK 2018 年 8 月 30 日 下午 11:27 
Another minor gripe is that there's no way to tell that the upgraded recycler gives out an upgraded utility constructor, I spent ages trying to figure out where the scrap silos and corner wall turrets were until I just guessed maybe the constructor gets upgraded with the recycler since he was the old one and I was right, maybe call the advanced one Utility Constructor II or something
AleK 2018 年 8 月 31 日 上午 1:17 
Also I'm able to build infinite large and small silos so you might need to check that
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